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WindowServer: Recompute occlusions and re-render shadows on theme change
Since theme changes may change geometrics, which are also affected by window shadows, we need to recompute occlusions as well as re-render window frames.
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Notes:
sideshowbarker
2024-07-18 22:28:05 +09:00
Author: https://github.com/tomuta Commit: https://github.com/SerenityOS/serenity/commit/e1ee59ac9de Pull-request: https://github.com/SerenityOS/serenity/pull/5278
@ -85,6 +85,13 @@ public:
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m_dirty = true;
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}
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void theme_changed()
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{
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m_dirty = m_shadow_dirty = true;
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layout_buttons();
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set_button_icons();
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}
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private:
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void paint_simple_rect_shadow(Gfx::Painter&, const Gfx::IntRect&, const Gfx::Bitmap&) const;
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void paint_notification_frame(Gfx::Painter&);
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@ -1432,14 +1432,14 @@ bool WindowManager::update_theme(String theme_path, String theme_name)
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notified_clients.set(window.client());
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}
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}
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window.frame().layout_buttons();
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window.frame().set_button_icons();
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window.frame().theme_changed();
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return IterationDecision::Continue;
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});
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MenuManager::the().did_change_theme();
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auto wm_config = Core::ConfigFile::open("/etc/WindowServer/WindowServer.ini");
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wm_config->write_entry("Theme", "Name", theme_name);
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wm_config->sync();
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Compositor::the().invalidate_occlusions();
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Compositor::the().invalidate_screen();
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return true;
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}
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