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LibGfx: Decouple glyph positions calculation from draw_text_run()
This change separates a part of the `draw_text_run()` function, which is responsible for calculating the positions for glyphs that need to be painted, into a separate function called `get_glyph_run()`. It is a part of the preparation for text run painting using OpenGL, where we can't immediately blit glyph bitmaps but instead need to prepare a sequence of quads for them in advance.
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sideshowbarker
2024-07-17 01:23:08 +09:00
Author: https://github.com/kalenikaliaksandr Commit: https://github.com/SerenityOS/serenity/commit/efdbd8238e Pull-request: https://github.com/SerenityOS/serenity/pull/21788 Reviewed-by: https://github.com/Hendiadyoin1 Reviewed-by: https://github.com/MacDue Reviewed-by: https://github.com/trflynn89
@ -1416,48 +1416,14 @@ void Painter::draw_glyph_or_emoji(FloatPoint point, u32 code_point, Font const&
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void Painter::draw_glyph_or_emoji(FloatPoint point, Utf8CodePointIterator& it, Font const& font, Color color)
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{
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u32 code_point = *it;
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auto next_code_point = it.peek(1);
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ScopeGuard consume_variation_selector = [&, initial_it = it] {
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static auto const variation_selector = Unicode::property_from_string("Variation_Selector"sv);
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if (!variation_selector.has_value())
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return;
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// If we advanced the iterator to consume an emoji sequence, don't look for another variation selector.
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if (initial_it != it)
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return;
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// Otherwise, discard one code point if it's a variation selector.
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if (next_code_point.has_value() && Unicode::code_point_has_property(*next_code_point, *variation_selector))
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++it;
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};
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// NOTE: We don't check for emoji
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auto font_contains_glyph = font.contains_glyph(code_point);
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auto check_for_emoji = !font.has_color_bitmaps() && Unicode::could_be_start_of_emoji_sequence(it, font_contains_glyph ? Unicode::SequenceType::EmojiPresentation : Unicode::SequenceType::Any);
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// If the font contains the glyph, and we know it's not the start of an emoji, draw a text glyph.
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if (font_contains_glyph && !check_for_emoji) {
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draw_glyph(point, code_point, font, color);
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return;
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auto draw_glyph_or_emoji = prepare_draw_glyph_or_emoji(point, it, font);
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if (draw_glyph_or_emoji.has<DrawGlyph>()) {
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auto& glyph = draw_glyph_or_emoji.get<DrawGlyph>();
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draw_glyph(glyph.position, glyph.code_point, *glyph.font, color);
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} else {
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auto& emoji = draw_glyph_or_emoji.get<DrawEmoji>();
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draw_emoji(emoji.position, *emoji.emoji, *emoji.font);
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}
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// If we didn't find a text glyph, or have an emoji variation selector or regional indicator, try to draw an emoji glyph.
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if (auto const* emoji = Emoji::emoji_for_code_point_iterator(it)) {
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draw_emoji(point.to_type<int>(), *emoji, font);
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return;
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}
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// If that failed, but we have a text glyph fallback, draw that.
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if (font_contains_glyph) {
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draw_glyph(point, code_point, font, color);
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return;
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}
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// No suitable glyph found, draw a replacement character.
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dbgln_if(EMOJI_DEBUG, "Failed to find a glyph or emoji for code_point {}", code_point);
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draw_glyph(point, 0xFFFD, font, color);
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}
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void Painter::draw_glyph(IntPoint point, u32 code_point, Color color)
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@ -2473,8 +2439,14 @@ void Painter::draw_text_run(IntPoint baseline_start, Utf8View const& string, Fon
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void Painter::draw_text_run(FloatPoint baseline_start, Utf8View const& string, Font const& font, Color color)
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{
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for_each_glyph_position(baseline_start, string, font, [&](GlyphPosition glyph_position) {
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draw_glyph_or_emoji(glyph_position.position, glyph_position.it, font, color);
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for_each_glyph_position(baseline_start, string, font, [&](DrawGlyphOrEmoji glyph_or_emoji) {
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if (glyph_or_emoji.has<DrawGlyph>()) {
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auto& glyph = glyph_or_emoji.get<DrawGlyph>();
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draw_glyph(glyph.position, glyph.code_point, *glyph.font, color);
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} else {
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auto& emoji = glyph_or_emoji.get<DrawEmoji>();
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draw_emoji(emoji.position, *emoji.emoji, *emoji.font);
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}
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});
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}
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@ -167,13 +167,16 @@ void Path::text(Utf8View text, Font const& font)
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dbgln("Cannot path-ify bitmap fonts!");
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return;
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}
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auto& scaled_font = static_cast<ScaledFont const&>(font);
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for_each_glyph_position(
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last_point(), text, font, [&](GlyphPosition glyph_position) {
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move_to(glyph_position.position);
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// FIXME: This does not correctly handle multi-codepoint glyphs (i.e. emojis).
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auto glyph_id = scaled_font.glyph_id_for_code_point(*glyph_position.it);
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scaled_font.append_glyph_path_to(*this, glyph_id);
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last_point(), text, font, [&](DrawGlyphOrEmoji glyph_or_emoji) {
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if (glyph_or_emoji.has<DrawGlyph>()) {
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auto& glyph = glyph_or_emoji.get<DrawGlyph>();
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move_to(glyph.position);
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auto glyph_id = scaled_font.glyph_id_for_code_point(glyph.code_point);
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scaled_font.append_glyph_path_to(*this, glyph_id);
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}
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},
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IncludeLeftBearing::Yes);
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}
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@ -6,6 +6,10 @@
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*/
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#include "TextLayout.h"
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#include "Font/Emoji.h"
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#include <AK/Debug.h>
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#include <LibUnicode/CharacterTypes.h>
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#include <LibUnicode/Emoji.h>
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namespace Gfx {
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@ -192,4 +196,74 @@ DeprecatedString TextLayout::elide_text_from_right(Utf8View text) const
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return text.as_string();
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}
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DrawGlyphOrEmoji prepare_draw_glyph_or_emoji(FloatPoint point, Utf8CodePointIterator& it, Font const& font)
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{
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u32 code_point = *it;
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auto next_code_point = it.peek(1);
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ScopeGuard consume_variation_selector = [&, initial_it = it] {
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static auto const variation_selector = Unicode::property_from_string("Variation_Selector"sv);
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if (!variation_selector.has_value())
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return;
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// If we advanced the iterator to consume an emoji sequence, don't look for another variation selector.
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if (initial_it != it)
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return;
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// Otherwise, discard one code point if it's a variation selector.
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if (next_code_point.has_value() && Unicode::code_point_has_property(*next_code_point, *variation_selector))
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++it;
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};
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// NOTE: We don't check for emoji
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auto font_contains_glyph = font.contains_glyph(code_point);
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auto check_for_emoji = !font.has_color_bitmaps() && Unicode::could_be_start_of_emoji_sequence(it, font_contains_glyph ? Unicode::SequenceType::EmojiPresentation : Unicode::SequenceType::Any);
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// If the font contains the glyph, and we know it's not the start of an emoji, draw a text glyph.
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if (font_contains_glyph && !check_for_emoji) {
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return DrawGlyph {
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.position = point,
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.code_point = code_point,
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.font = &font,
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};
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}
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// If we didn't find a text glyph, or have an emoji variation selector or regional indicator, try to draw an emoji glyph.
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if (auto const* emoji = Emoji::emoji_for_code_point_iterator(it)) {
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return DrawEmoji {
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.position = point.to_type<int>(),
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.emoji = emoji,
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.font = &font,
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};
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}
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// If that failed, but we have a text glyph fallback, draw that.
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if (font_contains_glyph) {
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return DrawGlyph {
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.position = point,
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.code_point = code_point,
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.font = &font,
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};
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}
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// No suitable glyph found, draw a replacement character.
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dbgln_if(EMOJI_DEBUG, "Failed to find a glyph or emoji for code_point {}", code_point);
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return DrawGlyph {
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.position = point,
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.code_point = 0xFFFD,
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.font = &font,
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};
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}
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Vector<DrawGlyphOrEmoji> get_glyph_run(FloatPoint baseline_start, Utf8View const& string, Font const& font, IncludeLeftBearing include_left_bearing)
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{
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Vector<DrawGlyphOrEmoji> glyphs_or_emojis;
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for_each_glyph_position(
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baseline_start, string, font, [&](auto glyph_or_emoji) {
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glyphs_or_emojis.append(glyph_or_emoji);
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},
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include_left_bearing);
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return glyphs_or_emojis;
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}
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}
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@ -75,23 +75,33 @@ enum class IncludeLeftBearing {
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No
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};
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struct GlyphPosition {
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struct DrawGlyph {
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FloatPoint position;
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float glyph_width;
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AK::Utf8CodePointIterator& it;
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u32 code_point;
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Font const* font;
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};
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struct DrawEmoji {
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IntPoint position;
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Gfx::Bitmap const* emoji;
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Font const* font;
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};
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using DrawGlyphOrEmoji = Variant<DrawGlyph, DrawEmoji>;
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Variant<DrawGlyph, DrawEmoji> prepare_draw_glyph_or_emoji(FloatPoint point, Utf8CodePointIterator& it, Font const& font);
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template<typename Callback>
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void for_each_glyph_position(FloatPoint start, Utf8View text, Font const& font, Callback callback, IncludeLeftBearing include_left_bearing = IncludeLeftBearing::No)
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void for_each_glyph_position(FloatPoint baseline_start, Utf8View string, Font const& font, Callback callback, IncludeLeftBearing include_left_bearing = IncludeLeftBearing::No)
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{
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float space_width = font.glyph_width(' ') + font.glyph_spacing();
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u32 last_code_point = 0;
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auto point = start;
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auto point = baseline_start;
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point.translate_by(0, -font.pixel_metrics().ascent);
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for (auto code_point_iterator = text.begin(); code_point_iterator != text.end(); ++code_point_iterator) {
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for (auto code_point_iterator = string.begin(); code_point_iterator != string.end(); ++code_point_iterator) {
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auto code_point = *code_point_iterator;
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if (should_paint_as_space(code_point)) {
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point.translate_by(space_width, 0);
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@ -106,18 +116,19 @@ void for_each_glyph_position(FloatPoint start, Utf8View text, Font const& font,
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auto it = code_point_iterator; // The callback function will advance the iterator, so create a copy for this lookup.
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auto glyph_width = font.glyph_or_emoji_width(it) + font.glyph_spacing();
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auto glyph_point = point;
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if (include_left_bearing == IncludeLeftBearing::Yes)
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glyph_point += FloatPoint(font.glyph_left_bearing(code_point), 0);
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auto glyph_or_emoji = prepare_draw_glyph_or_emoji(point, code_point_iterator, font);
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if (include_left_bearing == IncludeLeftBearing::Yes) {
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if (glyph_or_emoji.has<DrawGlyph>())
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glyph_or_emoji.get<DrawGlyph>().position += FloatPoint(font.glyph_left_bearing(code_point), 0);
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}
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callback(GlyphPosition {
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.position = glyph_point,
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.glyph_width = glyph_width,
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.it = code_point_iterator });
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callback(glyph_or_emoji);
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point.translate_by(glyph_width, 0);
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last_code_point = code_point;
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}
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}
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Vector<DrawGlyphOrEmoji> get_glyph_run(FloatPoint baseline_start, Utf8View const& string, Font const& font, IncludeLeftBearing include_left_bearing = IncludeLeftBearing::No);
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}
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