PixelPaint: No need to pass ImageEditor& to Selection::paint()

It already has a reference to the editor in m_editor.
This commit is contained in:
Andreas Kling 2021-06-14 21:27:31 +02:00
parent e6f27cec39
commit fa7bb98b1e
Notes: sideshowbarker 2024-07-18 12:14:19 +09:00
3 changed files with 4 additions and 4 deletions

View File

@ -98,7 +98,7 @@ void ImageEditor::paint_event(GUI::PaintEvent& event)
}
if (!m_selection.is_empty())
m_selection.paint(painter, *this);
m_selection.paint(painter);
}
Gfx::FloatRect ImageEditor::layer_rect_to_editor_rect(Layer const& layer, Gfx::IntRect const& layer_rect) const

View File

@ -12,9 +12,9 @@ namespace PixelPaint {
constexpr int marching_ant_length = 4;
void Selection::paint(Gfx::Painter& painter, ImageEditor const& editor)
void Selection::paint(Gfx::Painter& painter)
{
draw_marching_ants(painter, editor.image_rect_to_editor_rect(m_rect).to_type<int>());
draw_marching_ants(painter, m_editor.image_rect_to_editor_rect(m_rect).to_type<int>());
}
Selection::Selection(ImageEditor& editor)

View File

@ -23,7 +23,7 @@ public:
void set(Gfx::IntRect const& rect) { m_rect = rect; }
Gfx::IntRect bounding_rect() const { return m_rect; }
void paint(Gfx::Painter&, ImageEditor const&);
void paint(Gfx::Painter&);
void draw_marching_ants(Gfx::Painter&, Gfx::IntRect const&) const;