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LibSoftGPU: Set obvious FP values for depth_min/max
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sideshowbarker
2024-07-17 21:56:02 +09:00
Author: https://github.com/gmta Commit: https://github.com/SerenityOS/serenity/commit/fd4d6b0031e Pull-request: https://github.com/SerenityOS/serenity/pull/11496 Reviewed-by: https://github.com/sunverwerth ✅
@ -37,8 +37,8 @@ struct RasterizerOptions {
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BlendFactor blend_source_factor { BlendFactor::One };
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BlendFactor blend_destination_factor { BlendFactor::One };
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u32 color_mask { 0xffffffff };
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float depth_min { 0 };
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float depth_max { 1 };
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float depth_min { 0.f };
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float depth_max { 1.f };
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DepthTestFunction depth_func { DepthTestFunction::Less };
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PolygonMode polygon_mode { PolygonMode::Fill };
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FloatVector4 fog_color { 0.0f, 0.0f, 0.0f, 0.0f };
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