unofficial-skia is a vcpkg-specific package. With this change ladybird
can be built against skia as provided by system package managers such as
guix, mingw, and (soon) nix. All those packages include a .pc file, so
we use pkg-config.
Skia now uses GPU-accelerated painting on Linux if Vulkan is available.
Most of the performance gain is currently negated by reading the GPU
backend back into RAM to pass it to the Browser process. In the future,
this could be improved by sharing GPU-allocated memory across the
Browser and WebContent processes.
GPU painter that uses AccelGfx is slower and way less complete compared
to both default Gfx::Painter and Skia painter. It does not make much
sense to keep it, considering Skia painter already uses Metal backend on
macOS by default and there is an option to enable GPU-accelerated
backend on linux.
Multiple APIs have moved from the DOM Parsing and Serialization spec to
HTML.
Updates spec URLs and comments.
Delete InnerHTML file:
- Make parse_fragment a member of Element, matching serialize_fragment
on Node.
- Move inner_html_setter inline into Element and ShadowRoot as per the
spec.
Add FIXME to Range.idl for Trusted Types createContextualFragment
LibLocale was split off from LibUnicode a couple years ago to reduce the
number of applications on SerenityOS that depend on CLDR data. Now that
we use ICU, both LibUnicode and LibLocale are actually linking in this
data. And since vcpkg gives us static libraries, both libraries are over
30MB in size.
This patch reverts the separation and merges LibLocale into LibUnicode
again. We now have just one library that includes the ICU data.
Further, this will let LibUnicode share the locale cache that previously
would only exist in LibLocale.
This implements most of the CloseWatcher API from the html spec.
AbortSignal support is unimplemented.
Integration with dialogs and popovers is also unimplemented.
This change introduces Skia painter available under a flag. It's not
yet match capabilities of Gfx::Painter and is not ready to replace it.
Motivation:
- The current CPU painter is a performance bottleneck on most websites.
Our own GPU painter implementation is very immature and has received
relatively little attention.
- There is ongoing effort on building painter that supports affine
transforms (AffineCommandExecutorCPU) but it is far from being on par
with the default CPU painter. Skia will allow us to immediately get
full transformation support for all painting commands.
GPU painting:
I experimented with Ganesh GPU-backend, however profiling revealed that
without sharing viewport texture between WebContent and Browser
processes, it won't bring much performance improvement compared to
CPU-backend. Therefore, I decided to keep this PR focused on
implementing most of painting commands and switch to GPU-backend in
future changes.
Text rendring:
Skia painter uses glyph bitmaps produced by LibGfx. Using Skia for text
rendering will require large refactoring of the font rendering
subsystem. Currently, it's impossible to construct SkFont right before
rendering because Gfx::VectorFont can't be serialized back into sequence
of bytes.
There is a problem with ugly include paths like:
`#include <core/SkBitmap.h>`.
I would prefer to have skia prefix in the path. There was an attempt to
fix that but PR was rejected https://github.com/microsoft/vcpkg/pull/32660
Regressions compared to Gfx::Painter:
- DrawText is not implemented
- PaintTextShadow is not implemented
- PaintRadialGradient and PaintLinearGradient do not support "transition
hints" and repeat length
- PaintConicGradient is not implemented
- DrawTriangleWave is not implemented
- DrawLine does not account for line style property
- DrawScaledBitmap and DrawScaledImmutableBitmap do not account for
scaling mode property
This adds a motion preference to the browser UI similar to the existing
ones for color scheme and contrast.
Both AppKit UI and Qt UI has this new preference.
The auto value is currently the same as NoPreference, follow-ups can
address wiring that up to the actual preference for the OS.
...and shadow tree with TextNode for "value" attribute is created.
This means InlineFormattingContext is used, and button's text now
respects CSS text-decoration properties and unicode-ranges.
This fixes https://html5test.com/ as previously an exception was being
thrown after trying to access this attribute which would then result in
a popup about the test failing (and none of the test results being
shown).
This was used to convert markdown into HTML for display in the browser,
but no other browser behaves this way, so let's simplify things by
removing it.
(Yes, we could implement all kinds of "convert to HTML and display" for
every file format out there, but that's far outside the scope of a
browser engine.)
This adds a `--experimental-cpu-transforms` option to Ladybird and
WebContent (which defaults to false/off).
When enabled the AffineCommandExecutorCPU will be used to handle
painting transformed stacking contexts (i.e. stacking contexts where
the transform is something other than a simple translation). The regular
command executor will still handle the non-transformed cases.
This is hidden under a flag as the `AffineCommandExecutorCPU` is very
incomplete now. It missing support for clipping, text, and other basic
commands. Once most common commands have been implemented this flag
will be removed.
As with all other current audio nodes we still need to wire up the
inputs and outputs so it can be properly used in an audio context - but
this is enough to implement the public IDL interface.
EventSource allows opening a persistent HTTP connection to a server over
which events are continuously streamed.
Unfortunately, our test infrastructure does not allow for automating any
tests of this feature yet. It only works with HTTP connections.
Supporting unbuffered fetches is actually part of the fetch spec in its
HTTP-network-fetch algorithm. We had previously implemented this method
in a very ad-hoc manner as a simple wrapper around ResourceLoader. This
is still the case, but we now implement a good amount of these steps
according to spec, using ResourceLoader's unbuffered API. The response
data is forwarded through to the fetch response using streams.
This will eventually let us remove the use of ResourceLoader's buffered
API, as all responses should just be streamed this way. The streams spec
then supplies ways to wait for completion, thus allowing fully buffered
responses. However, we have more work to do to make the other parts of
our fetch implementation (namely, Body::fully_read) use streams before
we can do this.
An AudioNode is the fundamental building block used in 'Audio
Contexts'. In our immediate case, the audio node we are working towards
implementing is an oscillating source node.