Commit Graph

115 Commits

Author SHA1 Message Date
Liav A
8554952690 Kernel + WindowServer: Re-define the interface to framebuffer devices
We create a base class called GenericFramebufferDevice, which defines
all the virtual functions that must be implemented by a
FramebufferDevice. Then, we make the VirtIO FramebufferDevice and other
FramebufferDevice implementations inherit from it.
The most important consequence of rearranging the classes is that we now
have one IOCTL method, so all drivers should be committed to not
override the IOCTL method or make their own IOCTLs of FramebufferDevice.
All graphical IOCTLs are known to all FramebufferDevices, and it's up to
the specific implementation whether to support them or discard them (so
we require extensive usage of KResult and KResultOr, together with
virtual characteristic functions).
As a result, the interface is much cleaner and understandable to read.
2021-10-27 07:57:44 +03:00
Liav A
78e724a899 Kernel/Graphics: Rename GraphicsDevice => GenericGraphicsAdapter
We already use the term adapter for instances of this class, so let's
better represent this class by changing its name to what it really is.
2021-10-27 07:57:44 +03:00
Liav A
c7eb761b7f Kernel/Graphics: Re-order parameters in VirtIO GraphicsAdapter methods
As suggested by @ccapitalK, it makes the interface more neat and clean.
The proper order is to get ScanoutID first, then ResourceID and after it
everything else that is needed to complete the operation successfully.
2021-10-27 07:57:44 +03:00
Liav A
f476b49fd8 Kernel/Graphics: Merge VirtIO GraphicsAdapter and VirtIO GPU code
A VirtIO graphics adapter is really the VirtIO GPU, so the virtualized
hardware has no distinction between both components so there's no
need to put such distinction in software.

We might need to split things in the future, but when we do so, we must
take proper care to ensure that the interface between the components
is correct and use the usual codebase patterns.
2021-10-27 07:57:44 +03:00
Liav A
a9538b5879 Kernel/Graphics: Convert type method => bool vga compatible method
We never used that type method except in initialization in
GraphicsManagement, and we used it there to query whether the device is
VGA compatible or not.
2021-10-27 07:57:44 +03:00
Liav A
fb0ed2ae46 Kernel/Graphics: Force VirtIO Framebuffer to inherit FramebufferDevice
The distinction is not justified because a VirtIO Framebuffer device
acts much more like a regular FramebufferDevice than a pure BlockDevice.
2021-10-27 07:57:44 +03:00
Liav A
4815282a5f Kernel/Graphics: Rename VirtIO FrameBufferDevice => FramebufferDevice 2021-10-27 07:57:44 +03:00
Ben Wiederhake
542a88a7be Kernel: Separate framebuffers from bootmode
Bootmode used to control framebuffers, panic behavior, and SystemServer.
This patch factors framebuffer control into a separate flag.
Note that the combination 'bootmode=self-test fbdev=on' leads to
unexpected behavior, which can only be fixed in a later commit.
2021-10-25 23:38:28 +02:00
Andreas Kling
4ffee78146 Kernel: Make FrameBufferDevice::try_to_set_resolution() return KResult 2021-10-22 01:21:34 +02:00
Brian Gianforcaro
5f1c98e576 Kernel: Use operator ""sv in all class_name() implementations
Previously there was a mix of returning plain strings and returning
explicit string views using `operator ""sv`. This change switches them
all to standardized on `operator ""sv` as it avoids a call to strlen.
2021-10-03 13:36:10 +02:00
Liav A
4974727dbb Kernel: Move x86 IO instructions code into the x86 specific folder 2021-10-01 12:27:20 +02:00
Liav A
3e9dfd2e74 Kernel: Remove IO.h include from a bunch of places 2021-10-01 12:27:20 +02:00
Liav A
9d9d57056e Kernel/PCI: Remove Address from enumeration callback
If we need that address, we can always get it from the DeviceIdentifier.
2021-09-29 11:24:33 +02:00
Liav A
057f5a12c2 Kernel/PCI: Propagate usage of DeviceIdentifier everywhere
This allows us to remove a bunch of PCI API functions, and instead to
leverage the cached data from DeviceIdentifier object in many places.
2021-09-29 11:24:33 +02:00
Liav A
da327746a2 Kernel: Rename two PCI components
Rename ID => HardwareID, and PhysicalID => DeviceIdentifier.
This change merely does that to clarify what these objects really are.
2021-09-29 11:24:33 +02:00
Liav A
82bb08a15c Kernel/PCI: Cache more details about PCI devices when enumerating them
There's no good reason to fetch these values each time we need them.
2021-09-29 11:24:33 +02:00
Hendiadyoin1
683bf558e4 AK: Add missing AK/Types.h include to VirtIO/Protocol.h
How did this even work?
2021-09-28 03:13:54 +03:00
Liav A
acd44bdcad Kernel/Graphics: Modernize somewhat the code of BochsGraphicsAdapter
Reduce the amount of macros in favor to enum classes.
2021-09-27 16:15:04 +02:00
Liav A
38bddca378 Kernel/Graphics: Ensure we set BGR format of bochs-display if supported
Instead of blindly forcing BGR format on the bochs-display device, let's
ensure we do that only on QEMU bochs-display and not on VirtualBox
graphics adapter too.
2021-09-27 16:15:04 +02:00
Liav A
de1b649783 Kernel/Graphics: Force BGR format when modesetting the bochs-display
By default bochs-display uses the BGR format, but for future-proof
solution, let's force it explicitly to use that format.
2021-09-27 16:15:04 +02:00
Liav A
aee4786d8e Kernel: Introduce the DeviceManagement singleton
This singleton simplifies many aspects that we struggled with before:
1. There's no need to make derived classes of Device expose the
constructor as public anymore. The singleton is a friend of them, so he
can call the constructor. This solves the issue with try_create_device
helper neatly, hopefully for good.
2. Getting a reference of the NullDevice is now being done from this
singleton, which means that NullDevice no longer needs to use its own
singleton, and we can apply the try_create_device helper on it too :)
3. We can now defer registration completely after the Device constructor
which means the Device constructor is merely assigning the major and
minor numbers of the Device, and the try_create_device helper ensures it
calls the after_inserting method immediately after construction. This
creates a great opportunity to make registration more OOM-safe.
2021-09-17 01:02:48 +03:00
Liav A
f5de4f24b2 Kernel/Devices: Defer creation of SysFS component after the constructor
Instead of doing so in the constructor, let's do immediately after the
constructor, so we can safely pass a reference of a Device, so the
SysFSDeviceComponent constructor can use that object to identify whether
it's a block device or a character device.
This allows to us to not hold a device in SysFSDeviceComponent with a
RefPtr.
Also, we also call the before_removing method in both SlavePTY::unref
and File::unref, so because Device has that method being overrided, it
can ensure the device is removed always cleanly.
2021-09-11 11:41:14 +02:00
Andreas Kling
6f2c7ecbbb Kernel: Make TextModeConsole store VGA window base as VirtualAddress 2021-09-08 20:16:00 +02:00
Andreas Kling
3e07b04564 Kernel: Remove some unused code in Graphics::TextModeConsole 2021-09-08 20:16:00 +02:00
Liav A
21b6d84ff0 Kernel/Devices: Remove required_mode and device_name methods
These methods are no longer needed because SystemServer is able to
populate the DevFS on its own.

Device absolute_path no longer assume a path to the /dev location,
because it really should not assume any path to a Device node.

Because StorageManagement still needs to know the storage name, we
declare a virtual method only for StorageDevices to override, but this
technique should really be removed later on.
2021-09-08 00:42:20 +02:00
Andreas Kling
4a9c18afb9 Kernel: Rename FileDescription => OpenFileDescription
Dr. POSIX really calls these "open file description", not just
"file description", so let's call them exactly that. :^)
2021-09-07 13:53:14 +02:00
Liav A
25ea7461a0 Kernel/PCI: Simplify the entire subsystem
A couple of things were changed:
1. Semantic changes - PCI segments are now called PCI domains, to better
match what they are really. It's also the name that Linux gave, and it
seems that Wikipedia also uses this name.
We also remove PCI::ChangeableAddress, because it was used in the past
but now it's no longer being used.
2. There are no WindowedMMIOAccess or MMIOAccess classes anymore, as
they made a bunch of unnecessary complexity. Instead, Windowed access is
removed entirely (this was tested, but never was benchmarked), so we are
left with IO access and memory access options. The memory access option
is essentially mapping the PCI bus (from the chosen PCI domain), to
virtual memory as-is. This means that unless needed, at any time, there
is only one PCI bus being mapped, and this is changed if access to
another PCI bus in the same PCI domain is needed. For now, we don't
support mapping of different PCI buses from different PCI domains at the
same time, because basically it's still a non-issue for most machines
out there.
2. OOM-safety is increased, especially when constructing the Access
object. It means that we pre-allocating any needed resources, and we try
to find PCI domains (if requested to initialize memory access) after we
attempt to construct the Access object, so it's possible to fail at this
point "gracefully".
3. All PCI API functions are now separated into a different header file,
which means only "clients" of the PCI subsystem API will need to include
that header file.
4. Functional changes - we only allow now to enumerate the bus after
a hardware scan. This means that the old method "enumerate_hardware"
is removed, so, when initializing an Access object, the initializing
function must call rescan on it to force it to find devices. This makes
it possible to fail rescan, and also to defer it after construction from
both OOM-safety terms and hotplug capabilities.
2021-09-07 13:47:37 +02:00
Andreas Kling
f4a6b60570 Kernel: Use TRY() in Graphics::VirtIOGPU::FrameBufferDevice 2021-09-06 02:11:46 +02:00
Andreas Kling
17a12c8a30 Kernel: Use TRY() in FramebufferDevice 2021-09-06 02:10:01 +02:00
Andreas Kling
75564b4a5f Kernel: Make kernel region allocators return KResultOr<NOP<Region>>
This expands the reach of error propagation greatly throughout the
kernel. Sadly, it also exposes the fact that we're allocating (and
doing other fallible things) in constructors all over the place.

This patch doesn't attempt to address that of course. That's work for
our future selves.
2021-09-06 01:55:27 +02:00
Brian Gianforcaro
bb58a4d943 Kernel: Make all Spinlocks use u8 for storage, remove template
The default template argument is only used in one place, and it
looks like it was probably just an oversight. The rest of the Kernel
code all uses u8 as the type. So lets make that the default and remove
the unused template argument, as there doesn't seem to be a reason to
allow the size to be customizable.
2021-09-05 20:46:02 +02:00
Brian Gianforcaro
472454cded Kernel: Switch static_asserts of a type size to AK::AssertSize
This will provide better debug ability when the size comparison fails.
2021-09-05 20:08:57 +02:00
Andreas Kling
48a0b31c47 Kernel: Make copy_{from,to}_user() return KResult and use TRY()
This makes EFAULT propagation flow much more naturally. :^)
2021-09-05 17:38:37 +02:00
Liav A
ed6c1f53af Kernel/VirtIO: Defer initialization of device out of the constructor
This ensures we safely handle interrupts (which can call virtual
functions), so they don't happen in the constructor - this pattern can
lead to a crash, if we are still in the constructor context because
not all methods are available for usage (some are pure virtual,
so it's possible to call __cxa_pure_virtual).

Also, under some conditions like adding a PCI device via PCI-passthrough
mechanism in QEMU, it became exposed to the eye that the code asserts on
RNG::handle_device_config_change(). That device has no configuration but
if the hypervisor still misbehaves and tries to configure it, we should
simply return false to indicate nothing happened.
2021-09-04 16:36:02 +02:00
Daniel Bertalan
d7b6cc6421 Everywhere: Prevent risky implicit casts of (Nonnull)RefPtr
Our existing implementation did not check the element type of the other
pointer in the constructors and move assignment operators. This meant
that some operations that would require explicit casting on raw pointers
were done implicitly, such as:
- downcasting a base class to a derived class (e.g. `Kernel::Inode` =>
  `Kernel::ProcFSDirectoryInode` in Kernel/ProcFS.cpp),
- casting to an unrelated type (e.g. `Promise<bool>` => `Promise<Empty>`
  in LibIMAP/Client.cpp)

This, of course, allows gross violations of the type system, and makes
the need to type-check less obvious before downcasting. Luckily, while
adding the `static_ptr_cast`s, only two truly incorrect usages were
found; in the other instances, our casts just needed to be made
explicit.
2021-09-03 23:20:23 +02:00
Liav A
01ae614727 Kernel/VirtIO: Remove redundant VirtIO word from filenames
Now that all related VirtIO classes are in the VirtIO namespace, let's
just remove the redundant VirtIO word from filenames.
2021-08-31 16:51:13 +02:00
Liav A
e418740645 Kernel/VirtIO: Move everything into the VirtIO namespace
Before of this change, many specific classes to VirtIO were in the
Kernel namespace, which polluted it.
Everything should be more organized now, but there's still room for
improvement later.
2021-08-31 16:51:13 +02:00
Liav A
9a03c00f45 Kernel/VirtIO: Remove the m_class_name member
This class member was used only to determine the device type when
printing messages to the debug log. Instead, remove this class member,
and add a quick way to find the device type according to how the VirtIO
specification says to do that.

This simplifies construction of VirtIODevices a bit, because now the
constructor doesn't need to ask for a String identified with the device
type.
2021-08-31 16:51:13 +02:00
Liav A
aacb1f0bf4 Kernel: Rename PCI::DeviceController => PCI::Device
Now that the old PCI::Device was removed, we can complete the PCI
changes by making the PCI::DeviceController to be named PCI::Device.

Really the entire purpose and the distinction between the two was about
interrupts, but since this is no longer a problem, just rename it to
simplify things further.
2021-08-23 01:07:45 +02:00
Andreas Kling
c922a7da09 Kernel: Rename ScopedSpinlock => SpinlockLocker
This matches MutexLocker, and doesn't sound like it's a lock itself.
2021-08-22 03:34:10 +02:00
Andreas Kling
55adace359 Kernel: Rename SpinLock => Spinlock 2021-08-22 03:34:10 +02:00
sin-ack
4bfd6e41b9 Kernel: Make Kernel::VMObject allocation functions return KResultOr
This makes for nicer handling of errors compared to checking whether a
RefPtr is null. Additionally, this will give way to return different
types of errors in the future.
2021-08-15 15:41:02 +02:00
Liav A
18eb262157 Kernel: Move VirtIO code into the Bus source folder
The VirtIO code handles functionality related to the VirtIO bus, so it
really should be in the Bus folder.
2021-08-13 08:06:47 +02:00
Andreas Kling
5712e46ddc Kernel: Remove unused "VGA font" memory region in GraphicsManagement 2021-08-08 14:24:54 +02:00
Andreas Kling
c94c15d45c Everywhere: Replace AK::Singleton => Singleton 2021-08-08 00:03:45 +02:00
Jean-Baptiste Boric
2c3b0baf76 Kernel: Move SpinLock.h into Locking/ 2021-08-07 11:48:00 +02:00
Andreas Kling
2cd8b21974 Kernel: Add convenience values to the Memory::Region::Access enum
Instead of `Memory::Region::Access::Read | Memory::Region::AccessWrite`
you can now say `Memory::Region::Access::ReadWrite`.
2021-08-06 22:25:00 +02:00
Andreas Kling
208147c77c Kernel: Rename Process::space() => Process::address_space()
We commonly talk about "a process's address space" so let's nudge the
code towards matching how we talk about it. :^)
2021-08-06 14:05:58 +02:00
Andreas Kling
cd5faf4e42 Kernel: Rename Range => VirtualRange
...and also RangeAllocator => VirtualRangeAllocator.

This clarifies that the ranges we're dealing with are *virtual* memory
ranges and not anything else.
2021-08-06 14:05:58 +02:00
Andreas Kling
93d98d4976 Kernel: Move Kernel/Memory/ code into Kernel::Memory namespace 2021-08-06 14:05:58 +02:00