ImageViewer window kept growing while zooming in, which causes out of
memory error and crashes the application. Now, only the image content
is rescaled and the window size is preserved.
We also open the display window as the same size as the image, which may
cause a similar issue for very large image files. This is prevented by
limiting the maximum window size to be the screen size.
The issue was that the desktop IconView has Gfx::FrameShape::NoFrame as
its frame shape, but with a non-zero frame_thickness().
This caused us to not render a frame, but to include one in the
selection boundary calculations.
Fix this by setting the desktop icon view's frame thickness to 0.
Fixes#8525.
Let's give ourselves the tools needed to update less than the entire
image every time we paint.
This patch adds plumbing so that Layer invalidations have a modified
rect that gets passed on to Image, and then on to ImageEditor.
The actual data file for this benchmark was never actually committed to
the repository, so let's generate 100k identical lines in memory to be
the fairly large data for this test instead.
This removes all usages of the non-standard put helper method and
replaces all of it's usages with the specification required alternative
or with define_direct_property where appropriate.
These are usually incorrect, and people sometimes forget to add the
correct values as a result of them being optional, so they should just
be specified explicitly.
It didn't really make sense for the transparency grid to extend
infinitely around the image. Now the grid is only visible underneath
the image, which matches how most other editors behave.
Previously move_selection() did not work as expected. Instead store the
selected layer index in a member variable and continue to cycle through
the layers when you come to the start/end. Also use it to scroll into
view. Lastly rename the function to cycle_through_selection() to make it
clearer what it does.
This enables the layer menu as a context menu in LayerListWidget,
setting the clicked layer as active for now, but in the future it
would be nice to have custom menu applying to the clicked layer instead
of the active layer.
Piano is an old application that predates AudioServer. For this reason,
it was architected to directly talk to the soundcard via the /dev/audio
device. This caused multiple problems including simultaneous playback
issues, no ability to change volume/mute for Piano and more.
This change moves Piano to use AudioServer like any well-behaved audio
application :^) The track processing and IPC communication is moved to
the main thread because IPC doesn't like multi-threading. For this, the
new AudioPlayerLoop class is utilized that should evolve into the
DSP->AudioServer interface in the future.
Because Piano's CPU utilization has gotten so low (about 3-6%), the UI
update loop is switched back to render at exactly 60fps.
This is an important commit on the road to #6528.
The only remaining sync call from client to server is now the call
that switches a window's backing store. That one actually relies on
the synchronization to hand over ownership of the backing stores,
so it has to stay synchronous for now.
This is a huge patch, I know. In hindsight this perhaps could've been
done slightly more incremental, but I started and then fixed everything
until it worked, and here we are. I tried splitting of some completely
unrelated changes into separate commits, however. Anyway.
This is a rewrite of most of Object, and by extension large parts of
Array, Proxy, Reflect, String, TypedArray, and some other things.
What we already had worked fine for about 90% of things, but getting the
last 10% right proved to be increasingly difficult with the current code
that sort of grew organically and is only very loosely based on the
spec - this became especially obvious when we started fixing a large
number of test262 failures.
Key changes include:
- 1:1 matching function names and parameters of all object-related
functions, to avoid ambiguity. Previously we had things like put(),
which the spec doesn't have - as a result it wasn't always clear which
need to be used.
- Better separation between object abstract operations and internal
methods - the former are always the same, the latter can be overridden
(and are therefore virtual). The internal methods (i.e. [[Foo]] in the
spec) are now prefixed with 'internal_' for clarity - again, it was
previously not always clear which AO a certain method represents,
get() could've been both Get and [[Get]] (I don't know which one it
was closer to right now).
Note that some of the old names have been kept until all code relying
on them is updated, but they are now simple wrappers around the
closest matching standard abstract operation.
- Simplifications of the storage layer: functions that write values to
storage are now prefixed with 'storage_' to make their purpose clear,
and as they are not part of the spec they should not contain any steps
specified by it. Much functionality is now covered by the layers above
it and was removed (e.g. handling of accessors, attribute checks).
- PropertyAttributes has been greatly simplified, and is being replaced
by PropertyDescriptor - a concept similar to the current
implementation, but more aligned with the actual spec. See the commit
message of the previous commit where it was introduced for details.
- As a bonus, and since I had to look at the spec a whole lot anyway, I
introduced more inline comments with the exact steps from the spec -
this makes it super easy to verify correctness.
- East-const all the things.
As a result of all of this, things are much more correct but a bit
slower now. Retaining speed wasn't a consideration at all, I have done
no profiling of the new code - there might be low hanging fruits, which
we can then harvest separately.
Special thanks to Idan for helping me with this by tracking down bugs,
updating everything outside of LibJS to work with these changes (LibWeb,
Spreadsheet, HackStudio), as well as providing countless patches to fix
regressions I introduced - there still are very few (we got it down to
5), but we also get many new passing test262 tests in return. :^)
Co-authored-by: Idan Horowitz <idan.horowitz@gmail.com>
Using fstatat() allows the kernel to do relative path resolution as
opposed to absolute path resolution, which is significantly faster
and allows us to build the path cache sooner. :^)
Result classes now return their bitmap via a virtual Gfx::Bitmap*
getter. This effectively makes bitmap fetching lazier, since only
results that end up on screen actually get asked for their bitmap.
This drastically reduces the amount of work done by the FileProvider
background worker.