This is the same address that the x86_64 kernel runs at, and allows us
to run the kernel at a high virtual memory address. Since we now run
completely in high virtual memory, we can also unmap the identity
mapping. Additionally some changes in MMU.cpp are required to
successfully boot.
While the "regular" quickmap (used to temporarily map a physical page
at a known address for quick access) has been per-CPU for a while,
we also have the PD (page directory) and PT (page table) quickmaps
used by the memory management code to edit page tables. These have been
global, which meant that SMP systems had to keep fighting over them.
This patch makes *all* quickmaps per-CPU. We reserve virtual addresses
for up to 64 CPUs worth of quickmaps for now.
Note that all quickmaps are still protected by the MM lock, and we'll
have to fix that too, before seeing any real throughput improvements.
Now that we reclaim the memory range that is created by KASLR before
the start of the kernel image, there's no need to be conservative with
the KASLR offset.
This enables further work on implementing KASLR by adding relocation
support to the pre-kernel and updating the kernel to be less dependent
on specific virtual memory layouts.
This implements a simple bootloader that is capable of loading ELF64
kernel images. It does this by using QEMU/GRUB to load the kernel image
from disk and pass it to our bootloader as a Multiboot module.
The bootloader then parses the ELF image and sets it up appropriately.
The kernel's entry point is a C++ function with architecture-native
code.
Co-authored-by: Liav A <liavalb@gmail.com>
We had an inconsistency in valid user addresses. is_user_range() was
checking against the kernel base address, but previous changes caused
the maximum valid user addressable range to be 32 MiB below that.
This patch stops mmap(MAP_FIXED) of a range between these two bounds
from panic-ing the kernel in RangeAllocator::allocate_specific.
By moving the PhysicalPage classes out of the kernel heap into a static
array, one for each physical page, we can avoid the added overhead and
easily find them by indexing into an array.
This also wraps the PhysicalPage into a PhysicalPageEntry, which allows
us to re-use each slot with information where to find the next free
page.