Tim Ledbetter
87bf5045e4
Ports/nesalizer: Add SDL2 header include path to Makefile
...
Previously, we were relying on the host's SDL2 headers. If none were
present the build would fail.
2023-08-06 22:06:49 +02:00
Tim Schumacher
d426c5a4b2
Ports: Format patches without numbering, commit hash or version number
2022-06-08 17:58:36 +01:00
EWouters
81a2f09a80
Ports: Return nesalizer
to upstream
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This makes https://github.com/SerenityPorts/nesalizer obsolete.
The patch that hardcoded the SDL2 location is removed. The the patches
to the `Makefile` are quashed. A new install function is added.
2022-05-25 22:55:59 +01:00
Dan MacDonald
8423be2593
Ports: Update nesalizer port to use Serenity fork
2019-12-08 20:04:59 +01:00
Andreas Kling
5e6368948e
Ports: Remove "no-sound" patch for nesalizer
...
Our SDL port now has an audio backend for Serenity :^)
2019-12-08 11:54:02 +01:00
Andreas Kling
1f95ea1b6d
Ports: Make nesalizer build look in the $SERENITY_ROOT/Root for SDL
...
It would be nice if we could get ports to stop detecting things in
the host system. Then we wouldn't need this kind of hackery as much.
2019-12-07 23:02:59 +01:00
Andreas Kling
c399abe3e2
Ports: Make nesalizer build and run (still no sound)
...
The "nesalizer" emulator can now play NES games on Serenity. :^)
2019-12-07 16:54:04 +01:00
Dan MacDonald
56bbf30f28
Ports: Add nesalizer NES emulator ( #722 )
2019-11-04 15:18:27 +01:00