Commit Graph

8 Commits

Author SHA1 Message Date
Tim Ledbetter
87bf5045e4 Ports/nesalizer: Add SDL2 header include path to Makefile
Previously, we were relying on the host's SDL2 headers. If none were
present the build would fail.
2023-08-06 22:06:49 +02:00
Tim Schumacher
d426c5a4b2 Ports: Format patches without numbering, commit hash or version number 2022-06-08 17:58:36 +01:00
EWouters
81a2f09a80 Ports: Return nesalizer to upstream
This makes https://github.com/SerenityPorts/nesalizer obsolete.

The patch that hardcoded the SDL2 location is removed. The the patches
to the `Makefile` are quashed. A new install function is added.
2022-05-25 22:55:59 +01:00
Dan MacDonald
8423be2593 Ports: Update nesalizer port to use Serenity fork 2019-12-08 20:04:59 +01:00
Andreas Kling
5e6368948e Ports: Remove "no-sound" patch for nesalizer
Our SDL port now has an audio backend for Serenity :^)
2019-12-08 11:54:02 +01:00
Andreas Kling
1f95ea1b6d Ports: Make nesalizer build look in the $SERENITY_ROOT/Root for SDL
It would be nice if we could get ports to stop detecting things in
the host system. Then we wouldn't need this kind of hackery as much.
2019-12-07 23:02:59 +01:00
Andreas Kling
c399abe3e2 Ports: Make nesalizer build and run (still no sound)
The "nesalizer" emulator can now play NES games on Serenity. :^)
2019-12-07 16:54:04 +01:00
Dan MacDonald
56bbf30f28 Ports: Add nesalizer NES emulator (#722) 2019-11-04 15:18:27 +01:00