This allows multiply different kinds of interpreters to be used by the
runtime; currently a BytecodeInterpreter and a
DebuggerBytecodeInterpreter is provided.
This should make it easier to implement multiple types of interpreters
on top of a configuration, and also give a small speed boost in not
initialising as many Stack objects.
Doing that was causing a lot of malloc/free traffic, but since there's
no need to have a stable pointer to them, we can just store them by
value.
This makes execution significantly faster :^)
This moves the calculation of selected words that was originally
in the TextEditor application to TextEditor in LibGUI.
This allows all applications with text editors to get
this number without having to calculating it themselves.
This makes splitters stand out visually so you can actually spot them.
Before this, you had to guess/know where they were, which was weird.
The look of the knurling is the same as GUI::ResizeCorner, to build on
the established visual language.
Instead of computing the grabbable areas on the fly in mouse event
handlers, we now figure out which parts of the splitter are grabbable
when something moves around, and then remember it.
This makes the code a lot easier to follow.
This removes `constexpr` from the interpolate method in Color.h and adds
`noexcept`. The roundf call cannot be constexpr on clang. This is the
only incompatibility preventing serenity from building under clang. I
tested this on OSX Big Sur 11.3 and 11.3.1, and everything works with
this change.
Since the introduction of multi-select, we have had both `on_selection`
and `on_selection_change`, the latter of which was only invoked when a
change in selection came in through the model.
This removes `AbstractView::on_selection` and replaces it usage with
the more explicit `on_selection_change` everywhere.
The software rasterizer now samples a texture passed to us from the
GL context. This is currently a bit of a hack, as we should be
scanning from a list of texture units and checking if they are
enabled. For now, this at least gives some visual confirmation
that texturing is working as it should
There is some really wild stuff going on in the OpenGL spec for this..
The Khronos website states that GLsizei is a 32-bit non-negative value
used for sizes, however, some functions such as `glGenTextures` state
that the input `n` could be negative, which implies signage. Most other
implementations of `gl.h` seem to `typedef` this to `int` so we should
too.
Instead of being its own separate unrelated class.
This automatically makes typed array properties available to it,
as well as making it available to the runtime.
This allows the JS side to access the wasm memory, assuming it's
exported by the module.
This can be used to draw stuff on the wasm side and display them from
the js side, for example :^)
This impl is *extremely* simple, and is missing a lot of things, it's
also not particularly spec-compliant in some places, but it's definitely
a start :^)
Right now Socket::send() assumes that it can send everything in one
go. However, send() is allowed to do partial writes and while that
can't happen at the moment there's nothing that says this can't
happen in the future (like in the next commit).
Employ the same technique as SpaceAnalyzer to avoid doing full path
resolution in the kernel over an over. Starting each path resolution
from the base of the directory iterator (using its fd) is significantly
faster and reduces test-js runtime by ~3%.
So far we only have two states: Live and Dead. In the future, we can
add additional states to support incremental sweeping and/or multi-
stage cell destruction.
This implements the XSI-compliant version of strerror_r() - as opposed
to the GNU-specific variant.
The function explicitly saves errno so as to not accidentally change it
with one of the calls to other functions.
When a Selector features a :not() pseudoclass we now check whether the
current element matches with the given selector in the :not and act
accordingly.
Strings can be encoded in either UTF16-BE or UTF8. In either case,
there are a few initial bytes which specify the encoding that must
be checked and also removed from the final string.
IndirectValueRef is so simple that it can be stored directly in the
Value class instead of being heap allocated.
As the comment in Value says, however, in theory the max bits needed to
store is 48 (16 for the generation index and 32(?) for the object
index), but 32 should be good enough for now. We can increase it to u64
later if necessary.