This patch fixes the download error that recently started occuring with
the asset file. The team over at STJR decided to disable the service we
were using to download the asset so we had to find an other way.
This downloads the full Windows zip file that contain the libraries,
executable and assets, we only copy the necessary assets over.
It's not as pretty but it does the job at least! :^)
This patch builds off the previous commit and removes the mouse hacks
entirely as they are not needed anymore.
With this, Sonic Robo Blast 2 now correctly locks the mouse inside the
game and makes for a much better playing experience! :^)
SRB2 will try to load libGLU.so.1 dynamically if started with the OpenGL
renderer, so add it as a dependency. The game still crashes immediately,
but this brings us one step closer :^)
This commit adds Sonic Robo Blast 2, a Sonic fangame running with SDL2
to the list of SerenityOS game ports.
The game is working fine for the most part but there's some performance
issues and the mouse never resets to the center so it gets stuck in the
window's corners. It seems like the multiplayer / networking is also
not quite working but I think that this is very cool already.