We also clean up some old references to the old G prefixed GUI classes
This also fixes a potential bug with using: C_OBJECT_ABSTRACT(GAbstractButton)
instead of C_OBJECT_ABSTRACT(AbstractButton)
This patch implements basic drag & drop file management in a narrow set
of cases. You can now drag & drop a file onto a folder in the same
directory, and the dropped file will be copied into the directory.
We'll need to support a lot more variations of this, but this is nice!
When a single item is selected and it happens to be a symlink pointing
somewhere, we now show where it points to in the status bar. :^)
There is a big ugly FIXME here about how DirectoryView has to work
around the fact that there's a GSortingProxyModel attached to the table
view widget.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
This new view, backed by a GColumnsView, joins the existing table and icon
views :^) Even though it displays a file tree, its data is provided by the very
same GFileSystemModel that the other two views use.
This commit also includes my attempt at making an icon for the new mode.
We used to have two different models for displaying file system contents:
the FileManager-grade table-like directory model, which exposed rich data
(such as file icons with integrated image previews) about contents of a
single directory, and the tree-like GFileSystemModel, which only exposed
a tree of file names with very basic info about them.
This commit unifies the two. The new GFileSystemModel can be used both as a
tree-like and as a table-like model, or in fact in both ways simultaneously.
It exposes rich data about a file system subtree rooted at the given root.
The users of the two previous models are all ported to use this new model.
This is the same as calling FileSystemPath(foo).string(). The majority of
clients only care about canonicalizing a path, so let's have an easy way
to express that.
We should work towards a pattern where we take StringView as function
arguments, and store String as member, to push the String construction
to the last possible moment.
fixed it so that directories don't get double-opened (first when they are
opened, and second when the selection changes to match in the file tree view)
Now you can hook activation via GAbstractView::on_activation.
The design still isn't quite right, we should eventually move the selection
away from the model somehow.
Replace the custom DirectoryView widget with a GTableView subclass.
This was pleasantly straightforward and it's so cool seeing the huge
increase in app quality from GTableView. :^)
This patch also adds a Format concept to GraphicsBitmap. For now there are
only two formats: RGB32 and RGBA32. Windows with alpha channel have their
backing stores created in the RGBA32 format.
Use this to make Terminal windows semi-transparent for that comfy rice look.
There is one problem here, in that window compositing overdraw incurs
multiple passes of blending of the same pixels. This leads to a mismatch in
opacity which is obviously not good. I will work on this in a later patch.
The alpha blending is currently straight C++. It should be relatively easy
to optimize this using SSE instructions.
For now I'm just happy with the cute effect. :^)
My needs are really quite simple, so I'm just going to add what I need
as I go along. The first thing I needed was a simple box layout with
widgets being able to say whether they prefer fixed or fill for both
their vertical and horizontal sizes.
I also made a simple GStatusBar so FileManager can show how many bytes
worth of files are in the current directory.