We now keep the color value as a StyleValue up until we go to paint the
gradient, which makes `currentColor` work, along with any other color
values that can't be immediately converted into a `Gfx::Color` while
parsing.
If we run an inline script from the HTML parser, it may append a text
node to the current insertion point.
If there was text content immediately following the script element,
we would previously overwrite the script-inserted text content, due to
an oversight in the way we select an appropriate insertion point
This patch fixes the issue by only inserting parser content into
existing text nodes if they are empty.
Instead of applying relative offsets (like position:relative insets)
during painting and hit testing, we now do a pass at the end of layout
and assign the final resolved offsets to paintables.
This makes painting and hit testing easier since they don't have to
think about relative offsets, and it also fixes a bug where offsets were
not applied to text fragments inside inline-flow elements that were
themselves position:relative.
The ref tests runner takes screenshots of both the input page and the
expected page, then compares them. Ref testing allows us to catch
painting bugs, which cannot be detected with the layout and text tests
we already have.
With ref tests, we'll likely want to reuse the same expectation page
for multiple inputs. Therefore, there's a `manifest.json` file that
describes the relationship between inputs and expected outputs.
Stop worrying about tiny OOMs. Work towards #20449.
While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
Just like with input buffered streams, we don't currently have a use
case for output buffered streams which aren't seekable, since the main
application are files.
Changing `calculate_min_content_heigh()` and
`calculate_min_content_heigh()` to accept width as `CSSPixels`, instead
of `AvailableSize` that might be indefinite, makes it more explicit
that width is supposed to be known by the time height is measured.
This change has a bit of collateral damage which is rows height
calculation regression in `table/inline-table-width` that worked before
by accident.
We now apply MathML's default user agent style sheet along with other
default styles. This sheet is not mixed in with the other styles in
CSS/Default.css because it is a namespaced stylesheet and so has to
be its own sheet.
Using avilable space directly while resolving table container width
allows to avoid assigning it to table wrapper box content width which
sometimes involves infinite (saturated) values.
Also this allows to get rid of set_max_content_width() which is a hack
that allows to bypass set_content_width() to assign infinite
(saturated) width to a box.
Closes https://github.com/SerenityOS/serenity/issues/19521
Replicate the more conservative way it's done for other nodes, for
which we verify whether they have a paintable before doing
painting-related operations with it.
Fixes crash on https://www.haiku-os.org/.
Returning greatest_child_width() from automatic_content_width() in BFC
if root box children are inline and there are min/max-width that caused
width to be changed after IFC layout while content_width should be
always set to correct value by layout_inline_children() regardless of
layout mode.
Using the kernel stack is preferable, especially when the examined
strings should be limited to a reasonable length.
This is a small improvement, because if we don't actually move these
strings then we don't need to own heap allocations for them during the
syscall handler function scope.
In addition to that, some kernel strings are known to be limited, like
the hostname string, for these strings we also can use FixedStringBuffer
to store and copy to and from these buffers, without using any heap
allocations at all.
I'm leaving the --use-bytecode CLI option here as a no-op for now, until
we get all the scripts updated. But the program always runs in bytecode
mode now.