Instead of concatenating string data every time you add two strings
together in JavaScript, we now create a new PrimitiveString that points
to the two concatenated strings instead.
This turns concatenated strings into a tree structure that doesn't have
to be serialized until someone wants the characters in the string.
This *dramatically* reduces the peak memory footprint when running
the SunSpider benchmark (from ~6G to ~1G on my machine). It's also
significantly faster (1.39x) :^)
This commit adds more colorized emojis.
🌻 - U+1F33B SUNFLOWER
🐌 - U+1F40C SNAIL
👑 - U+1F451 CROWN
📵 - U+1F4F5 NO MOBILE PHONES
🥇 - U+1F947 FIRST PLACE MEDAL
🥈 - U+1F948 SECOND PLACE MEDAL
🥑 - U+1F951 AVOCADO
🥕 - U+1F955 CARROT
🩸 - U+1FA78 DROP OF BLOOD
Converts Minesweeper's main widget to GML, polishes the custom
game window, formats the clock as human readable digital time, and
defers invoking Field's callback until the main widget has finished
relayout. Fixes inability to downsize the main window when shrinking
field size.
This patch replaces the concept of fixed resizees with opportunistic
ones which use the new SpecialDimension::OpportunisticGrow UISize.
This lets us simplify splitter resize code and take advantage of
the layout system's automatic calculations for minimum size and
expansion. Functionally the same as before, but fixes Splitter's
unintended ability to grow window size.
Assignments actually forward to window.location.href, as the spec
requires. Since the window object is implemented by hand, this looks a
little janky. Eventually we should move all this stuff to IDL.
This patch implements the "create a new browsing context" function from
the HTML spec and replaces our existing logic with it.
The big difference is that browsing contexts now initially navigate to
"about:blank" instead of starting out in a strange "empty" state.
This makes it possible for websites to create a new iframe and start
scripting inside it right away, without having to load an URL into it.
We can't rely on the caller to keep the code points alive, and this
was sometimes causing incorrect cache hits, leading to the wrong
emoji being displayed.
Fixes#14693
The way we've been creating DOM::Document has been pretty far from what
the spec tells us to do, and this is a first big step towards getting us
closer to spec.
The new Document::create_and_initialize() is called by FrameLoader after
loading a "text/html" resource.
We create the JS Realm and the Window object when creating the Document
(previously, we'd do it on first access to Document::interpreter().)
The realm execution context is owned by the Environment Settings Object.
The existing implementation of this AO lives in Interpreter::create(),
which makes it impossible to use without also constructing an
Interpreter.
This patch adds a new Realm::initialize_host_defined_realm() and takes
the global object and global this customization steps as Function
callback objects. This will be used by LibWeb to create realms during
Document construction.
A lot of code assumes that there's a current execution context. By
setting up a dummy context right after creating the main thread VM,
we ensure that such code can always run.
This commit adds various color emojis to the system.
🎨 - U+1F3A8 ARTIST PALETTE
💡 - U+1F4A1 ELECTRIC LIGHT BULB
🤍 - U+1F90D WHITE HEART
🤎 - U+1F90E BROWN HEART
🥝 - U+1F95D KIWIFRUIT
🍩 - U+1F369 DOUGHNUT
🎄 - U+1F384 CHRISTMAS TREE
🤤 - U+1F924 DROOLING FACE
🥓 - U+1F953 BACON
I'm happy that we're improving our support for color emoji. :^)
The escape sequence to color a section's name was separated
by a newline from the section's name, making less(1) trim
the escape sequence off when the section's name was on the
first line.
Previously Toolbars were governed by a strict minimum size which
guaranteed all actions remained visible. Now, if set collapsible,
extra actions will fold into an overflow menu on the Toolbar.
And assume 24x24 button sizes by default.
There currently aren't any toolbars with custom button sizes, but if
the need arises, they can always determine their own padding.