Commit Graph

512 Commits

Author SHA1 Message Date
Alexander
a2a3f5228a WindowServer: Scale Mouse movements
This fixes a bug where if the current screen was using scaling, the
mouse would be twice as fast as normal.
2021-06-25 01:49:07 +04:30
Daniel Bertalan
f28f00c654 Userland: Disambiguate dependent types
Clang produced an error on these pieces of code without the `typename`
keyword.
2021-06-24 17:35:49 +04:30
Gunnar Beutner
ac650d2362 Userland: Remove dummy IPC methods
They're not used anywhere and are unnecessary boilerplate code. So let's
remove them and update IPCCompiler to allow for empty endpoint
declarations.
2021-06-24 00:38:58 +02:00
Peter Elliott
49539abee0 ChessEngine: don't store board in non-leaf nodes in MCTS
Also make parameters static so they aren't in every node of the tree
this saves a substantial amount of memory.
2021-06-22 23:09:42 +02:00
PAUL007
3d42297ecd Taskbar: Check if executable in .af exist in filesystem
This adds access X_OK check in discover_apps_and_categories()
to see executable specified in .af files exist before
registering them for start menu.
2021-06-22 22:48:32 +02:00
Gunnar Beutner
f1ac0b6a5a WindowServer: Send events once when global cursor tracking is enabled
Previously we'd send mouse events twice if the target window had
global cursor tracking enabled.
2021-06-22 11:00:44 +02:00
bitwitch
7181943d8d LaunchServer: Fix regression in opening files with TextEditor
My previous PR had a small error in rebasing and removed a line in
open_file_url. This caused opening text files from the terminal to
always open with an empty TextEditor.

This commit fixes that problem!
2021-06-22 00:05:51 +02:00
bitwitch
5ac9494483 LaunchServer: Make all file handlers configurable including directories
This commit gets rid of hard coded file handlers in Launcher.cpp in
favor of using values in the LaunchServer.ini config file.

The previous commit adds checks for the existence of handler programs
while registering handlers. This commit takes advantage of that and
ensures that LaunchServer will not attempt to open a file with a
nonexistent program and can properly report failure before spawning a
new child process.

Resolves #8120
2021-06-21 22:30:41 +02:00
bitwitch
f29980a15b LaunchServer: Check if handler programs exist when registering them
This adds checks in load_handlers() and load_config() to see if the
programs specified in the config files exist before registering them as
handlers.

Resolves #8121
2021-06-21 22:30:41 +02:00
Tom
08e2dc22be WindowServer: Fix animated cursor regression 2021-06-21 16:52:29 +02:00
Max Wipfli
ac9003bb70 WindowServer: Focus windows blocked by a modal window
If a window which has an active modal window is focused, the modal
window starts blinking. In this case, the window (and modal) should
still be focused. For this, the order of the checks in
process_mouse_event_for_window has to be changed.

This fixes #8183.
2021-06-21 16:46:01 +02:00
Tom
75dc94064d WindowServer: Reload icons on scale changes
Since MultiScaleBitmaps only loads icons for the scales in use, we need
to unconditionally reload them so that we pick up the correct bitmaps
for a scale that hasn't been previously used.
2021-06-20 14:57:26 +02:00
Tom
14fe7283e1 WindowServer: Update compositor reference to cursor on reload
When we reload a cursor we should make sure the compositor has a
valid reference to the updated cursor.
2021-06-20 14:57:26 +02:00
Tom
f232cb8efe WindowServer: Enable screen capture to span multiple screens
This enables the shot utility to capture all screens or just one, and
enables the Magnifier application to track the mouse cursor across
multiple screens.
2021-06-20 14:57:26 +02:00
Tom
61af9d882e WindowServer: Load multiple scaled versions of Bitmaps and Cursors
This enables rendering of mixed-scale screen layouts with e.g. high
resolution cursors and window button icons on high-dpi screens while
using lower resolution bitmaps on regular screens.
2021-06-20 14:57:26 +02:00
Tom
aa15bf81e4 WindowServer: Add API to set/get screen layouts
This sets the stage so that DisplaySettings can configure the screen
layout and set various screen resolutions in one go. It also allows
for an easy "atomic" revert of the previous settings.
2021-06-20 14:57:26 +02:00
Tom
34394044b3 WindowServer: Validate that all screens can be reached
If there are any screens that are detached from other screens it would
not be possible to get to them using the mouse pointer. Also make sure
that none of the screens are overlapping.
2021-06-20 14:57:26 +02:00
Tom
0547e0329a WindowServer: Fix artifacts after window resize in some cases
We were calculating the old window rectangle after changing window
states that may affect these calculations, which sometimes resulted
in artifacts left on the screen, particularily when tiling a window
as this now also constrains rendering to one screen.

Instead, just calculate the new rectangle and use the window's
occlusion information to figure out what areas need to be invalidated.
2021-06-20 14:57:26 +02:00
Tom
229b541e5d WindowServer: Constrain rendering windows to one screen in some cases
When a window is maximized or tiled then we want to constrain rendering
that window to the screen it's on. This prevents "bleeding" of the
window frame and shadow onto the adjacent screen(s).
2021-06-20 14:57:26 +02:00
Tom
4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00
Adam Hodgen
c03a3dc5b7 LaunchServer: Correctly open file URLs with line numbers
PR #5665 updated TextEditor to open files at a specific line/column
location using the file:line:col argument, rather than the -l flag.

This change updates LaunchServer to use that convention, though note it
does only pass the line number and not a column number, as per all
previous behaviour.
2021-06-20 12:07:55 +02:00
Itamar
03ef2a479a LibCoreDump: Include source locations of inlined functions in backtrace 2021-06-19 14:51:18 +02:00
Andreas Kling
de8aa1b17d WindowServer: Move key event handling to its own function
Instead of making WindowManager::event() all about key events.
2021-06-18 18:00:08 +02:00
Andreas Kling
4895f46d8c WindowServer: Make various functions take MouseEvent by const reference
Some paths of the mouse event processing code will upgrade the event
from a regular MouseDown to a MouseDoubleClick. That's why we were
passing `MouseEvent&` everywhere.

For the paths that don't need to do this, passing `MouseEvent const&`
reduces the cognitive burden a bit, so let's do that.
2021-06-18 17:55:41 +02:00
Andreas Kling
82f1ac7390 WindowServer: Don't include frame when determining hovered window
We only consider a window "hovered" if its *content area* is hovered.
2021-06-18 17:40:05 +02:00
Andreas Kling
1537172a6b WindowServer: Simplify handling of the window resize candidate
Always clear the current resize candidate when starting new mouse
event processing (instead of trying to be smart about it.)
2021-06-18 17:40:05 +02:00
Andreas Kling
b5251a70c6 WindowServer: Reorder and annotate the mouse event processing code
Hopefully people can now follow and understand how this works. :^)
2021-06-18 17:40:05 +02:00
Andreas Kling
fa9846ec6f WindowServer: Simplify how we determine the hovered window
Instead of plumbing a Window* through the entire mouse event processing
logic, just do a hit test and say that the window under the cursor is
the hovered window.

It's funny how much easier this is now that we have a way to hit test
the entire window stack with one call.
2021-06-18 17:40:05 +02:00
Andreas Kling
7b3fdd178e WindowServer: Simplify processing of window-specific mouse events
Move the logic for processing a mouse event that hits a specific window
into its own function.

If the window is blocked by a modal child, we now get that out of the
way first, so we don't have to think about it later.
2021-06-18 17:40:05 +02:00
Andreas Kling
2f9e8a982c WindowServer: Unify hit testing between fullscreen/regular windows
Even if a window is in fullscreen mode, we still want hit testing to
walk the window stack. Otherwise child windows of the fullscreen
window will not receive mouse events.
2021-06-18 17:40:05 +02:00
Andreas Kling
09dacf4cd1 WindowServer: Move titlebar button mouse event handling to a function
The button widgets internally rendered by WindowServer are only used
in titlebars, and require a bit of mouse event handling. Instead of
mixing it with the window-oriented mouse event handling, get the
button event stuff out of the way first.
2021-06-18 17:40:05 +02:00
Andreas Kling
5d73e16edf WindowServer: Make deliver_mouse_event() perform coordinate translation
Instead of expecting callers to provide a window-relative position,
just take care of it inside deliver_mouse_event() instead.
2021-06-18 17:40:05 +02:00
Andreas Kling
300711d013 WindowServer: Preserve all members in MouseEvent::translated()
We were forgetting to preserve the m_drag and m_mime_data members of
WindowServer::MouseEvent when making a translated copy.

This didn't affect any reachable code paths before this change.
2021-06-18 17:40:05 +02:00
Andreas Kling
58823c474e WindowServer: Don't let super key open system menu while tracking input
Previously it was possible to open the system menu while tracking mouse
input after a mousedown event.
2021-06-18 17:40:05 +02:00
Andreas Kling
82a945fa7e WindowServer: Always send mouse events to active input tracker first
If a window is currently actively tracking input events (because
sent it a MouseDown and haven't sent it a MouseUp yet), we now simply
send mouse events to that window right away before doing any other
event processing.

This makes it much easier to reason about mouse events.
2021-06-18 17:40:05 +02:00
Andreas Kling
69dad3b996 WindowServer: Remove an unnecessary temporary variable 2021-06-18 17:40:05 +02:00
Andreas Kling
ad828b3cfc WindowServer: Split up WindowFrame::handle_mouse_event()
Break this function into a couple of smaller functions, one for each
of these areas:

- The titlebar
- The titlebar icon
- The menubar
- The border
2021-06-18 17:40:05 +02:00
Andreas Kling
f88361fc28 WindowServer: Add WindowStack::window_at() and use it a bunch
This performs a hit test on the window stack to find the window under
a given cursor position.
2021-06-18 17:40:05 +02:00
Andreas Kling
4133caba78 WindowServer: Make hit test results richer
Instead of just answering hit/no-hit when hit testing windows, we now
return a HitTestResult object which tells you which window was hit,
where it was hit, and whether you hit the frame or the content.
2021-06-18 17:40:05 +02:00
Andreas Kling
370d3749e5 WindowServer: Remove weird feature where Ctrl+Wheel changed opacity
This feature had been there since early on and was not actually useful
for anything. I just added it because it was fun. In retrospect, it's
not a very good feature and I only ever activated it by accident.
2021-06-18 17:40:05 +02:00
Andreas Kling
e4e94cd43d WindowServer: Allow each WindowStack to have an active window
A window with an inner stack needs to keep track of which inner window
is active.
2021-06-18 17:40:05 +02:00
Andreas Kling
2b0e0b602c WindowServer: Keep track of which WindowStack a Window is part of
Each Window now knows which WindowStack it's part of. We call this the
Window::outer_stack(), in preparation for supporting inner stacks. :^)
2021-06-18 17:40:05 +02:00
Andreas Kling
d0bc3d6002 WindowServer: Convert WindowManager to east-const style 2021-06-18 17:40:05 +02:00
Andreas Kling
d257f58306 WindowServer: Add WindowStack concept
This patch moves the window stack out of WindowManager and into its own
WindowStack class.

A WindowStack is an ordered list of windows with an optional highlight
window. The highlight window mechanism is used during Super+Tab window
switching to temporarily bring a window to the front.

This is mostly mechanical, just moving the code to its own class.
2021-06-18 17:40:05 +02:00
Gunnar Beutner
631d36fd98 Everywhere: Add component declarations
This adds component declarations so that users can select to not build
certain parts of the OS.
2021-06-17 11:03:51 +02:00
Gunnar Beutner
0ca5a393d1 SystemServer: Improve error message when execv() fails
Previously perror() would just tell us that the file specified
for execv() doesn't exist.
2021-06-17 11:03:51 +02:00
Andreas Kling
88b168ff16 WindowServer: Simplify WindowFrame shadow logic a little bit
Remove the confusingly-named inflate_for_shadow() function and inline
its logic into render_to_cache(). And remove the m_shadow_offset
member variable since it was only needed locally in one place.

Also improve some variable names to make it more understandable what
is going on.
2021-06-16 21:53:10 +02:00
Andreas Kling
d924d93fa2 WindowServer: Fix unnecessary local variable shadowing in WindowFrame 2021-06-16 21:53:10 +02:00
Gunnar Beutner
f589acaac9 AudioServer: Put the m_zero_filled_buffer variable into the .bss segment
This way we don't have to allocate this at runtime. I'm intentionally
not using static constexpr here because that would put the variable
into the .rodata segment and would therefore increase the binary by
4kB.

The old code also failed to free() the buffer in the destructor, however
that wasn't much of an issue because the Mixer object exists throughout
the program's entire lifetime.
2021-06-16 20:07:37 +02:00
Brian Gianforcaro
8f1e7c5a72 WindowServer: Remove unused AK::InlineLinkedList header includes 2021-06-16 10:40:01 +02:00