This library is meant to provide C++-style wrappers over lower
level APIs such as syscalls and pthread_* functions, as well as
utilities for easily running pieces of logic on different
threads.
Now that we're bringing back the in-kernel virtual console, we should
move towards having a single implementation of terminal emulation.
This patch rips out the emulation code from the Terminal application
and turns it into the beginnings of LibVT.
The basic design idea is that users of VT::Terminal will implement and
provide a VT::TerminalClient subclass to handle presentation-specific
things. We'll need to iterate on this, but it's a start. :^)
Fork the IPC Connection classes into Server:: and Client::ConnectionNG.
The new IPC messages are serialized very snugly instead of using the
same generic data structure for all messages.
Remove ASAPI.h since we now generate all of it from AudioServer.ipc :^)
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.
This avoids building the code twice, and will encourage better separation
of concerns. :^)
* Add a LibAudio, and move WAV file parsing there (via AWavFile and AWavLoader)
* Add CLocalSocket, and CSocket::connect() variant for local address types.
We make some small use of this in WindowServer (as that's where we
modelled it from), but don't get too invasive as this PR is already
quite large, and the WS I/O is a bit carefully done
* Add an AClientConnection which will eventually be used to talk to
AudioServer (and make use of it in Piano, though right now it really
doesn't do anything except connect, using our new CLocalSocket...)
This allows you to set e.g PRE_CXX=ccache in your environment and enjoy
cached rebuilds. This makes "./makeall.sh" take 5 seconds instead of 50
seconds on my machine. :^)
You can currently use this to detect the CPU architecture like so:
#if ARCH(I386)
...
#elif ARCH(X86_64)
...
#else
...
#endif
This will be helpful for separating out architecture-specific code blocks.