The non CPU specific code of the kernel shouldn't need to deal with
architecture specific registers, and should instead deal with an
abstract view of the machine. This allows us to remove a variety of
architecture specific ifdefs and helps keep the code slightly more
portable.
We do this by exposing the abstract representation of instruction
pointer, stack pointer, base pointer, return register, etc on the
RegisterState struct.
If a test run has a lot of tests in it, and they fill up the terminal
buffer, it can be difficult to find out exactly which tests have failed
from your large test run. Make TestRunner print out an optional Vector
of failed test names at the end of the run, and have run-tests add each
failed or crashed test to a Vector it uses for this purpose.
The state of the formatter for the previous element should be thrown
away for each iteration. This showed up when trying to format a
Vector<String>, since Formatter<StringView> was unhappy about some state
that gets set when it's called. Add a test for Formatter<Vector>.
Allocate all the RX buffers in one big memory region (and same for TX.)
This removes 38 lines from every crash dump (and just seems like a
reasonable idea in general.)
The table is sorted alphabetically and supposed to be iterated in that
oder. Also move this to a templated lambda for later re-use with
different target structs and value types.
We only need to re-draw the item being selected and the item being
deselected. We also don't care anymore if applets were added or
removed as we no longer have a global menu bar.
We need to cast physical addresses to PhysicalPtr instead of FlatPtr,
which is currently always 64 bits. However, if one day we were to
support 32 bit non-pae mode then it would also truncate appropriately.
This switches tracking CPU usage to more accurately measure time in
user and kernel land using either the TSC or another time source.
This will also come in handy when implementing a tickless kernel mode.
As threads come and go, we can't simply account for how many time
slices the threads at any given point may have been using. We need to
also account for threads that have since disappeared. This means we
also need to track how many time slices we have expired globally.
However, because this doesn't account for context switches outside of
the system timer tick values may still be under-reported. To solve this
we will need to track more accurate time information on each context
switch.
This also fixes top's cpu usage calculation which was still based on
the number of context switches.
Fixes#6473
During a recent commit the 64-bit kernel was moved to a different
address, breaking this test (unnoticed). This fixes it, so we can
turn on breaking x86_64 tests on the CI again.
This adds a ".profile" extension to perfcore files written by the
Kernel. Also, the process name is now visible in the perfcore filename.
Furthermore, this patch adds error handling for the case where the
filename generated by the Kernel is already taken. In that case, a digit
will be added to the filename (before the extension).
This also adds some more error logging to dump_perfcore().
This commit makes LibRegex (mostly) capable of operating on any of
the three main string views:
- StringView for raw strings
- Utf8View for utf-8 encoded strings
- Utf32View for raw unicode strings
As a result, regexps with unicode strings should be able to properly
handle utf-8 and not stop in the middle of a code point.
A future commit will update LibJS to use the correct type of string
depending on the flags.
This is trivial, and makes it easier to get the code point compared to
the previous `.code_points()[index]` (which was not actually checked
for in-bounds length).
There is still an offset to consider, a zero-length view is very
different from a nonexistent string :P
Co-authored-by: Timothy Flynn <trflynn89@pm.me>
Widget::is_visible_for_timer_purposes needs to also consult with the
base implementation, which ultimately checks the owning Window's
visibility and occlusion state. Widget::is_visible merely determins
whether a widget should be visible or not, regardless of the window's
state.
Fixes#8825
We were re-rendering areas that were considered transparency areas even
though they weren't transparency areas or were occluded by opaque
areas.
In order to fix this, we need to be a bit smarter about what is above
and below any given window. Even though a window may have transparent
areas, if those are occluded by opaque window areas on top they are
not actually any areas that should be rendered at all. And the opposite
also applies, opaque window areas for windows below that are occluded
by transparent areas, do need to be rendered as transparency. This
solves the problem of unnecessary transparency areas.
The other problem is that we need to know what areas of a window's
dirty rectangles affect other windows, and where. Basically any
opaque area that is somehow below a transparent area that isn't
otherwise occluded, and any transparent area above any other window
area (transparent or opaque) needs to be marked dirty prior to
composing. This makes sure that all affected windows render these
areas in the correct order. To track these, we now have a map of
affected windows and the rectangles that are affected (because not all
of that window's transparency areas may be affected).