Commit Graph

6 Commits

Author SHA1 Message Date
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
a356e48150 Kernel: Move all code into the Kernel namespace 2020-02-16 01:27:42 +01:00
Andreas Kling
25b635c841 Kernel: Remove unnecessary forward declaration in SlabAllocator 2020-02-02 20:25:41 +01:00
Andreas Kling
37d336d741 Kernel: Add memory scrubbing in slab_alloc() and slab_dealloc()
These now scrub allocated and freed memory like kmalloc()/kfree() was
already doing.
2020-02-01 10:56:17 +01:00
Andreas Kling
94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00
Andreas Kling
5d491fa1cd Kernel: Add a simple slab allocator for small allocations
This is a freelist allocator with static size classes that works as a
complement to the generic kmalloc(). It's a lot faster than kmalloc()
since allocation just means popping from the freelist.

It's also significantly more compact when there are a lot of objects
smaller than the minimum kmalloc chunk size (32 bytes.)

This patch enables it for the Region and PhysicalPage classes.
In the PhysicalPage (8 bytes) case, it's a huge improvement since we
no longer waste 75% of the storage allocated.

There are also a number of ways this can be improved, so let's keep
working on it going forward.
2019-09-16 10:33:27 +02:00