DisplaySettings uses the optional `screen_dpi` value before checking
if it is set, causing an assertion failure. This change moves the
usage into the block where it is known to be set.
One situation where this is known to occur is on real hardware when
using the MULTIBOOT_VIDEO_MODE multiboot flag to enable graphical
display output.
Corrects a slew of titles, buttons, labels, menu items and status bars
for capitalization, ellipses and punctuation.
Rewords a few actions and dialogs to use uniform language and
punctuation.
The pattern to construct `Application` was to use the `try_create`
method from the `C_OBJECT` macro. While being safe from an OOM
perspective, this method doesn't propagate errors from the constructor.
This patch make `Application` use the `C_OBJECT_ABSTRACT` and manually
define a `create` method that can bubble up errors from the
construction stage.
This commit also removes the ability to use `argc` and `argv` to
create an `Application`, only `Main`'s `Arguments` can be used.
From a user point of view, the patch renames `try_create` => `create`,
hence the huge number of modified files.
Previously, Frames could set both these properties along with a
thickness to confusing effect: Most shapes of the same shadowing only
differentiated at a thickness >= 2, and some not at all. This led
to a lot of creative but ultimately superfluous choices in the code.
Instead let's streamline our options, automate thickness, and get
the right look without so much guesswork.
Plain shadowing has been consolidated into a single Plain style,
and 0 thickness can be had by setting style to NoFrame.
Adds fallible versions of MessageBox's helper factories, ports
DeprecatedString, and rewrites build() to be both fallible and
more responsive to font changes.
MessageBox now auto shrinks and no longer has to re-build its
layout when text changes. It is manually resized once at
creation to position properly as a Dialog before being shown.
BackgroundActions are now added as a job to the event loop, therefore
they get canceled when the loop exits and their on_complete action never
runs. This fixes all UAF bugs related to BackgroundAction's use of
EventLoops, as seen with e.g. thumbnail generation.
This patch allows returning an `Error` from the `on_complete` callback
in `BackgroundAction`.
It also adds a custom callback to manage errors returned during its
execution.
This patch introduces error propagation to Gfx::SystemTheme to remove
instances of release_value_but_fixme_should_propagate_errors().
Userland applications that have been affected by this change have been
updated to utilise this propagation and as a result 4 such instances of
the aforementioned method have been removed.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.
Also included are changes to readd now missing dependencies to tools
that actually need them.
We previously put the generated headers in SOURCES, which did not mark
them as GENERATED (and did not produce a proper dependency).
This commit moves all generated headers into GENERATED_SOURCES, and
removes useless header SOURCES.
URL had properly named replacements for protocol(), set_protocol() and
create_with_file_protocol() already. This patch removes these function
and updates all call sites to use the functions named according to the
specification.
See https://url.spec.whatwg.org/#concept-url-scheme
We simply don't need that field anymore, as it was used when one
FramebufferDevice could contain multiple framebuffers within it, each
for a connected screen head.
Removes some verbiage and arranges things consistent with other
settings dialogs.
Ideally we shouldn't litter UIs with shortcuts, tips, tricks,
self-evident or redundant descriptions, etc, so this can be
refined again in the future once there's an official way to expose/
customize keyboard shortcuts.