Previously each malloc size class would keep around a limited number of
unused blocks which were marked with MADV_SET_VOLATILE which could then
be reinitialized when additional blocks were needed.
This changes malloc() so that it also keeps around a number of blocks
without marking them with MADV_SET_VOLATILE. I termed these "hot"
blocks whereas blocks which were marked as MADV_SET_VOLATILE are called
"cold" blocks because they're more expensive to reinitialize.
In the worst case this could increase memory usage per process by
1MB when a program requests a bunch of memory and frees all of it.
Also, in order to make more efficient use of these unused blocks
they're now shared between size classes.
We were not taking the width of the process headers into account when
computing the scrollable content size of the timeline.
Fix this by passing the header width to AbstractScrollableWidget's
set_size_occupied_by_fixed_elements().
I've had a couple of instances where a profile was missing process
creation events for a PID. I don't know how to reproduce it yet,
so this patch merely adds a helpful debug message so you know why
Profiler is failing to load the file.
This patch adds an additional level of hierarchy to the call tree:
Every process gets its own top-level node. :^)
Before this, selecting multiple processes would get quite confusing
as all the call stacks from different processes were combined together
into one big tree.
The C++ language-server can now autocomplete include paths.
Paths that start with '<' will be searched in /usr/include, and paths
that start with '"' will be searched in the project's root directory.
autocomplete_property => try_autocomplete_property
autocomplete_name => try_autocomplete_name
This makes it more clear that these variants may fail because e.g
the node is not a property / not a name.
Problem:
- Default destructors (and constructors) are in `.cpp` files. This
prevents the compiler's optimizer from inlining them when it thinks
inlining is appropriate (unless LTO is used).
- Forward declarations can prevent some optimizations, such as
inlining of constructors and destructors.
Solution:
- Remove them or set them to `= default` and let the compiler handle
the generation of them.
- Remove unneeded forward declarations.
This changes (context) menus across the system to conform to titlecase
capitalization and to not underline the same character twice (for
accessing actions with Alt).
Problem:
- `typedef`s are read backwards making it confusing.
- `using` statements can be used in template aliases.
- `using` provides similarity to most other C++ syntax.
- C++ core guidelines say to prefer `using` over `typedef`:
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rt-using
Solution:
- Switch these where appropriate.
Previously, ASTNode::dump() used outln() for output, which meant it
always wrote its output to stdout.
After this commit, ASTNode::dump() receives an 'output' argument (which
is stdout by default). This enables writing the output to somewhere
else.
This will be useful for testing the LibCpp Parser with the output of
ASTNode::dump.
This is similar to the LibJS test data that resides in
/home/anon/js-tests.
It's more convenient than storing the test programs as raw strings
in the code.
Hiding those frames doesn't really make sense. They're a major
contributor to a process' spent CPU time and show up in a lot of
profiles. That however is because those processes really do spend
quite a bit of time in the scheduler by doing lots of context
switches, like WindowServer when responding to IPC calls.
Instead of hiding these for aesthetic reasons we should instead
improve the scheduler.
Previously <AK/Function.h> also included <AK/OwnPtr.h>. That's about to
change though. This patch fixes a few build problems that will occur
when that change happens.
Problem:
- `size_classes` is a C-style array which makes it difficult to use in
algorithms.
- `all_of` algorithm is re-written for the specific implementation.
Solution:
- Change `size_classes` to be an `Array`.
- Directly use the generic `all_of` algorithm instead of
reimplementing.
Similar to how updating the title is implemented within TextEditor,
GML-Playground now also shows the modified state and requests for
saving before closing a modified document.
When the user specifies a path such as ./test we'd incorrectly look for
the binary in the PATH environment variable and end up executing an
incorrect binary (e.g. /bin/test). We should only look up binaries in
PATH if the user-specified path does not contain a slash.
Unlike accept() the new accept4() system call lets the caller specify
flags for the newly accepted socket file descriptor, such as
SOCK_CLOEXEC and SOCK_NONBLOCK.
Previously struct sockaddr was used which isn't guaranteed to be
large enough to hold the socket address get{sock,peer}name() returns.
Also, the addrlen argument was initialized incorrectly and should
instead use the address length specified by the caller.
This feels like a better name since the "autocomplete engine" can, in
addition to providing autocomplete suggestions, also find declarations
of symbols and report back the symbols that are defined in a document.
Also, Cpp/ParserAutoComplete has been renamed to CppComprehensionEngine
and Shell/AutoComplete has been renamed to ShellComprehensionEngine.
This commit replaces the former, hand-written parser with a new one that
can be generated automatically according to a state change diagram.
The new `EscapeSequenceParser` class provides a more ergonomic interface
to dealing with escape sequences. This interface has been inspired by
Alacritty's [vte library](https://github.com/alacritty/vte/).
I tried to avoid changing the application logic inside the `Terminal`
class. While this code has not been thoroughly tested, I can't find
regressions in the basic command line utilities or `vttest`.
`Terminal` now displays nicer debug messages when it encounters an
unknown escape sequence. Defensive programming and bounds checks have
been added where we access parameters, and as a result, we can now
endure 4-5 seconds of `cat /dev/urandom`. :D
We generate EscapeSequenceStateMachine.h when building the in-kernel
LibVT, and we assume that the file is already in place when the userland
library is being built. This will probably cause problems later on, but
I can't find a way to do it nicely.
This program turns a description of a state machine that takes its input
byte-by-byte into C++ code. The state machine is described in a custom
format as specified below:
```
// Comments are started by two slashes, and cause the rest of the line
// to be ignored
@name ExampleStateMachine // sets the name of the generated class
@namespace Test // sets the namespace (optional)
@begin Begin // sets the state the parser will start in
// The rest of the file contains one or more states and an optional
// @anywhere directive. Each of these is a curly bracket delimited set
// of state transitions. State transitions contain a selector, the
// literal "=>" and a (new_state, action) tuple. Examples:
// 0x0a => (Begin, PrintLine)
// [0x00..0x1f] => (_, Warn) // '_' means no change
// [0x41..0x5a] => (BeginWord, _) // '_' means no action
// Rules common to all states. These take precedence over rules in the
// specific states.
@anywhere {
0x0a => (Begin, PrintLine)
[0x00..0x1f] => (_, Warn)
}
Begin {
[0x41..0x5a] => (Word, _)
[0x61..0x7a] => (Word, _)
// For missing values, the transition (_, _) is implied
}
Word {
// The entry action is run when we transition to this state from a
// *different* state. @anywhere can't have this
@entry IncreaseWordCount
0x09 => (Begin, _)
0x20 => (Begin, _)
// The exit action is run before we transition to any *other* state
// from here. @anywhere can't have this
@exit EndOfWord
}
```
The generated code consists of a single class which takes a
`Function<Action, u8>` as a parameter in its constructor. This gets
called whenever an action is to be done. This is because some input
might not produce an action, but others might produce up to 3 (exit,
state transition, entry). The actions allow us to build a more
advanced parser over the simple state machine.
The sole public method, `void advance(u8)`, handles the input
byte-by-byte, managing the state changes and requesting the appropriate
Action from the handler.
Internally, the state transitions are resolved via a lookup table. This
is a bit wasteful for more complex state machines, therefore the
generator is designed to be easily extendable with a switch-based
resolver; only the private `lookup_state_transition` method needs to be
re-implemented.
My goal for this tool is to use it for implementing a standard-compliant
ANSI escape sequence parser for LibVT, as described on
<https://vt100.net/emu/dec_ansi_parser>
When returning autocomplete suggestions, we now consider the scope of
the name that is being completed.
For example, when requested to complete an expression like
'MyNamespace::', we will only suggest things that are in the
'MyNamespace' namespace.
This commit also has some general refactoring of the autocomplete
logic.
Previously, declarations that are not available in the global
namespace, such as member functions of a class, would also appear in
the autocomplete suggestions list.
To fix this, we now only recurse into scopes of namespaces and classes
when fetching declarations if we want to retrieve all the available
declarations in the document (For the use of Locator & ClassView).
HackStudio's pledges recently tightened due to changes in
Core::EventLoop. However, it still needs the fattr pledge to be able to
create a new project and set its permissions.
The Cpp LanguageServer tests can be run with: CppLanguageServer -t
The tests now only cover some very simple autocomplete and
"find declaration" use cases, but it's a start :)