This shouldn't have been moved to EventLoopManager, as the manager is
global and one-per-process, and the implementation is one-per-loop.
This makes cross-thread event posting work again, and unbreaks
SoundPlayer (and probably other things as well.)
Things such as timers and notifiers aren't specific to one instance of
Core::EventLoop, so let's not tie them down to EventLoopImplementation.
Instead, move those APIs + signals & a few other things to a new
EventLoopManager interface. EventLoopManager also knows how to create a
new EventLoopImplementation object.
Using QEventLoop works for everything but it breaks *one* little feature
that we care about: automatically quitting the app when all windows have
been closed.
That only works if you drive the outermost main event loop with a
QCoreApplication instead of a QEventLoop. This is unfortunate, as it
complicates our API a little bit, but I'm sure we can think of a way to
make this nicer someday.
In order for QCoreApplication::exec() to process our own
ThreadEventQueue, we now have a zero-timer that we kick whenever new
events are posted to the thread queue.
This patch adds EventLoopImplementationQt which is a full replacement
for the Core::EventLoopImplementationUnix that uses Qt's event loop
as a backend instead.
This means that Core::Timer, Core::Notifier, and Core::Event delivery
are all driven by Qt primitives in the Ladybird UI and WC processes.