When the user has scrolled up and begins typing, the scrollbar will
automatically return them to the current cursor position so that they
can see what they're typing.
The program will now automatically select the user's currently
chosen resolution when it is loaded up, however it is not
"visually selected" in the `GListView`
Moved the `resolution_list` list to be on the top to keep it consistent
with the wallpaper tab.
As was mentioned in #556, the `DisplayProperties` Wallpaper tab
contained a lot of "extra space", in which half the tab was taken up
by the list of wallpapers. The rest of that space is now reserved for
a wallpaper preview, so the user can see the selected image before
applying it.
When copying a list of files to the clipboard, we now use the special
data type "file-list".
This allows us to have the paste action's enabled state reflect the
actual ability to paste something. :^)
Based on whether something is selected or not. I added a FIXME about
the paste action, since that will require some more coordination with
the system clipboard.
An interactive application to modify the current display settings, such as
the current wallpaper as well as the screen resolution. Currently we're
adding the resolutions ourselves, because there's currently no way to
detect was resolutions the current display adapter supports (or at least
I can't see one... Maybe VBE does and I'm stupid). It even comes with
a very nice template'd `ItemList` that can support a vector of any type,
which makes life much simpler.
This was a workaround to be able to build on case-insensitive file
systems where it might get confused about <string.h> vs <String.h>.
Let's just not support building that way, so String.h can have an
objectively nicer name. :^)
This is not as perfect as it is elsewhere in the system, as we cannot
really change how terminal "thinks about" characters and bytes. What
we can do though, and what this commit does, is to *render* emojis, but
make it seem as if they take up all the space, and all the columns their
bytes would take if they were all regular characters.
This can play anything that AWavLoader can load (so obviously only WAV
files at the moment.)
It works by having a timer that wakes up every 100ms and tries to send
a sample buffer to the AudioServer. If our server-side queue is full
then we wait until the next timer iteration and try again.
We display the most recently enqueued sample buffer in a nice little
widget that just plots the samples in green-on-black. :^)
CTCP requests are client-to-client messages that are sent as either
PRIVMSG (for requests) or NOTICE (for responses) and wrapped in ASCII
character 0x01 on both sides.
This patch implements responding to the very common VERSION and PING
requests. We always get a VERSION request from freenode when connecting
there, for instance. :^)
It's a little unfortunate that we have two separate code paths that can
lead to asking the user about this. Longer-term we should find a way to
unify these things.
Fixes#491.
This library is meant to provide C++-style wrappers over lower
level APIs such as syscalls and pthread_* functions, as well as
utilities for easily running pieces of logic on different
threads.
We were checking the columns of the whole selection instead of the
the specfic line were modifying. Because of this, the selection
remained if the selection's column on another line was less than
the cursor.
This patch adds basic keyboard access to the search box. We also yield
focus back gracefully to the text document when the search box is no
longer wanted.
Focus should probably move automatically when an ancestor of the
currently focused widget if made invisible..
WindowServer was led to believe that the Terminal window had an alpha
channel that had to be respected by the compositor. This caused us to
always consider it as non-opaque when culling dirty rects in compose.
This needs to be applied consistently in the rest of this UI, but here
is a start. I can't figure out what the right look should be right now
so I'm just gonna commit it this way and we'll work it out later. :^)
This optimization was broken since who-knows-when. Now we once again do
our best to only repaint the lines that had the "dirty" flag set.
This dramatically reduces the amount of work done by an idle Terminal
since the cursor blinking won't redraw the whole window anymore. :^)
Now that we're bringing back the in-kernel virtual console, we should
move towards having a single implementation of terminal emulation.
This patch rips out the emulation code from the Terminal application
and turns it into the beginnings of LibVT.
The basic design idea is that users of VT::Terminal will implement and
provide a VT::TerminalClient subclass to handle presentation-specific
things. We'll need to iterate on this, but it's a start. :^)
Now there's just CHttpRequest::set_url(URL), no need to specify the
host, port and path manually anymore.
Updated ChanViewer and Downloader for the API change.
Change the custom data massaging callback to take a const JsonObject&.
This will allow binding together data from multiple fields into one
output in the model. :^)