Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.
This avoids building the code twice, and will encourage better separation
of concerns. :^)
This allows us to seal a buffer *before* anyone else has access to it
(well, ok, the creating process still does, but you can't win them all).
It also means that a SharedBuffer can be shared with multiple clients:
all you need is to have access to it to share it on again.
Sticking these in a namespace allows us to use a more generic
("Connection") term without clashing, which is way easier to understand
than to try to come up with unique names for both.
The only reason for the inheritance was to add FDs to the select set.
Since CNotifier is available (and now also quite useful), we can make use of it
instead, and remove the inheritance.
The center of this is now an ABuffer class in LibAudio.
ABuffer contains ASample, which has two channels (left/right) in
floating point for mixing purposes, in 44100hz.
This means that the loaders (AWavLoader in this case) needs to do some
manipulation to get things in the right format, but that we don't need
to care after format loading is done.
While we're at it, do some correctness fixes. PCM data is unsigned if
it's 8 bit, but 16 bit is signed. And /dev/audio also wants signed 16
bit audio, so give it what it wants.
On top of this, AudioServer now accepts requests to play a buffer.
The IPC mechanism here is pretty much a 1:1 copy-paste from
LibGUI/WindowServer. It can be generalized more in the future, but for
now I want to get AudioServer working decently first :)
Additionally, add a little "aplay" tool to load and play a WAV file. It
will break with large WAVs (run out of memory, heh...) but it's a start.
Future work needs to make AudioServer block buffer submission from
clients until it has played the buffer they are requesting to play.
* Add a LibAudio, and move WAV file parsing there (via AWavFile and AWavLoader)
* Add CLocalSocket, and CSocket::connect() variant for local address types.
We make some small use of this in WindowServer (as that's where we
modelled it from), but don't get too invasive as this PR is already
quite large, and the WS I/O is a bit carefully done
* Add an AClientConnection which will eventually be used to talk to
AudioServer (and make use of it in Piano, though right now it really
doesn't do anything except connect, using our new CLocalSocket...)
We were sometimes delivering the same mouse event twice to the active input
window. This happened because we had already delivered it via the automatic
cursor tracking mechanism.
Also add an AudioServer that (right now) doesn't do much.
It tries to open, parse, and play a wav file. In the future, it can do more.
My general thinking here here is that /dev/audio will be "owned" by AudioServer,
and we'll do mixing in software before passing buffers off to the kernel
to play, but we have to start somewhere.
This is effectively a mouse grab except that we don't require any client
coordination to request it (which is probably OK, and certainly a lot
simpler to implement).
This prevents e.g. dragging the mouse cursor out of paint and over the
terminal from selecting text unexpectedly.
Update ProcessManager, top and WSCPUMonitor to handle the new format.
Since the kernel is not allowed to use floating-point math, we now compile
the JSON classes in AK without JsonValue::Type::Double support.
To accomodate large unsigned ints, I added a JsonValue::Type::UnsignedInt.
Taskbar now simply asks the WindowServer to popup a window menu when right
clicking on a taskbar button.
This patch also implements the "close" menu item, and furthermore makes the
window menu show up when you left-click a window's titlebar icon. :^)
Previously we were rendering the whole menubar on every compose(),
even if nothing changed about it. Now it's in its own window and can
be invalidated and painted separately.
LookupServer can now take two types of requests:
* L: Lookup
* R: Reverse lookup
The /bin/host program now does a reverse lookup if the input string is a
valid IPv4 address. :^)
GWindow::move_to_front() can now be used to move a window to the top of
the window stack.
We use this in Terminal to bring the settings window to the front if it
already exists when it's requested, in case it's hiding behind something.
Also run it across the whole tree to get everything using the One True Style.
We don't yet run this in an automated fashion as it's a little slow, but
there is a snippet to do so in makeall.sh.
d66fa60fcf introduced the use of a timer
to coalesce screen updates. This is OK, but it does introduce update
latency.
To help mitigate the impact of this, we now have a second (immediate)
timer. When a compose pass is first triggered, the immediate timer will
allow the compose to happen on the next spin of the event loop (so, only
coalescing updates across a single event loop pass). Any updates that
trigger while the delayed timer is running, though, will be delayed to
that (~60fps) timer.
This fixes#103.
Oops, it looks like I left the max inline rects limit at 1 while debugging
this code.. We can fit 32 rects in a single WSAPI message without needing
a second "extra data" message, so let's use the space we have!
This is not EOF, and never should have been so -- can trip up other code
when porting.
Also updates LibGUI and WindowServer which both relied on the old
behaviour (and didn't work without changes). There may be others, but I
didn't run into them with a quick inspection.
* EPIPE now correctly deletes the client connection
* EAGAIN (which is now returned by the kernel if the write buffer fills)
terminates the connection also
Fullscreen windows are rendered alone and above everything else when they
are active, and as part of the regular window stack order when something
else is active.
Currently windows cannot be made fullscreen after-the-fact, but must have
the fullscreen flag included in their CreateWindow message.
It should not possible to interact with the menu, taskbar or window frame
while the active window is fullscreened. :^)
This makes out-of-tree linking possible. And at the same time, add a
CMakeToolchain.txt file that can be used to build arbitrary cmake-using
applications on Serenity by pointing to the CMAKE_TOOLCHAIN_FILE when
running cmake:
-DCMAKE_TOOLCHAIN_FILE=~/code/serenity/Toolchain/CMakeToolchain.txt
We were allowing initiation of resize from the bottom titlebar edge
since everything inside the window frame that's not either inside the
title bar, or inside the window content, is considered the border.
We must reset the click clock to invalid after delivering the double
click event. Otherwise, a subsequent click will make us (incorrectly)
deliver another double click.
The wheel events will end up in GWidget::mousewheel_event(GMouseEvent&)
on the client-side. This patch also implements basic wheel scrolling in
GScrollableWidget via this mechanism. :^)
There's no point in painting if it can't be seen anyway. We also make sure
to request a repaint when un-minimizing, so the window gets a chance to
repaint itself then.
Use this in Terminal to tell the window server to not bother with the alpha
channel in the backing store if we're running without transparency.
Semi-transparent terminals look neat but they slow everything down, so this
keeps things fast while making it easy to switch to the flashy mode. :^)
This widget is automatically included in GStatusBar, but can be added in
any other place, too. When clicked (with the left button), it initiates a
window resize (using a WM request.)
In this patch I also fixed up some issues with override cursors being
cleared after the WindowServer finishes a drag or resize.
Since the sockets we use are non-blocking, just slap a select before the
second call to read(). This fixes some flakiness seen under load.
This should eventually work a bit differently, we could use recv() once
it has MSG_WAITALL, and we should not let WindowServer handle all the
client connections on the main thread. But for now, this works.
Fixes#24.
The threading API's are not very mature, so this code looks a bit crufty
but it does take the load off the WindowServer main thread when changing
wallpapers. :^)
They show up as checkable GButtons in GToolBar, and with (or without) check
marks in menus.
There are a bunch of places to make use of this. This patch only takes
advantage of it in the FileManager for the view type actions.
To get truly atomic updates, add a mechanism for passing arbitrary amounts
of extra data along with WindowServer messages. This allows us to pass all
the rects in a single message.
Don't send unnecessarily large paint requests to clients. This avoids some
unnecessary work and fixes choppiness when dragging widgets outside the
visible part of a VisualBuilder form.
This patch moves to sending up to 32 rects at a time when coordinating the
painting between WindowServer and its clients. Rects are also merged into
a minimal DisjointRectSet on the server side before painting.
Interactive resize looks a lot better after this change, since we can
usually do all the repainting needed in one go.
This was pretty straightforward thanks to the work I did separating out
LibCore from LibGUI already. :^)
- WSMessageLoop now inherits from CEventLoop.
- WSMessage now inherits from CEvent.
- WSMessageReceiver goes away.
Now there is only one event loop in Serenity. Very nice!