SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
This adds support for FUTEX_WAKE_OP, FUTEX_WAIT_BITSET, FUTEX_WAKE_BITSET,
FUTEX_REQUEUE, and FUTEX_CMP_REQUEUE, as well well as global and private
futex and absolute/relative timeouts against the appropriate clock. This
also changes the implementation so that kernel resources are only used when
a thread is blocked on a futex.
Global futexes are implemented as offsets in VMObjects, so that different
processes can share a futex against the same VMObject despite potentially
being mapped at different virtual addresses.
If we remap pages (e.g. lazy allocation) inside a VMObject that is
shared among more than one region, broadcast it to any other region
that may be mapping the same page.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
This makes VMObject 8 bytes smaller since we can use the array size as
the page count.
The size() is now also computed from the page count instead of being
a separate value. This makes sizes always be a multiple of PAGE_SIZE,
which is sane.
InodeVMObject is a VMObject with an underlying Inode in the filesystem.
AnonymousVMObject has no Inode.
I'm happy that InodeVMObject::inode() can now return Inode& instead of
VMObject::inode() return Inode*. :^)
This wasn't really thought-through, I was just trying anything to see
if it would make WindowServer faster. This doesn't seem to make much of
a difference either way, so let's just not do it for now.
It's easy to bring back if we think we need it in the future.
The VMObject name was always either the owning region's name, or the
absolute path of the underlying inode.
We can reconstitute this information if wanted, no need to keep copies
of these strings around.
This method is used in BXVGADevice to create pages for the framebuffer;
we should neither make the PhysicalPage instances eternal, nor hand over
actual physical pages to the memory allocator.
This patch moves away from using kmalloc memory for thread kernel stacks.
This reduces pressure on kmalloc (16 KB per thread adds up fast) and
prevents kernel stack overflow from scribbling all over random unrelated
kernel memory.