Commit Graph

4 Commits

Author SHA1 Message Date
Lenny Maiorani
68f76b9e37 Userland: Change typedef to using directive
Problem:
- `typedef`s are read backwards making it confusing.
- `using` statements can be used in template aliases.
- `using` provides similarity to most other C++ syntax.

- C++ core guidelines say to prefer `using` over `typedef`:
  https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rt-using

Solution:
- Switch these where appropriate.
2021-05-21 10:07:22 +01:00
Gunnar Beutner
d954c11f66 Everywhere: Add missing includes for <AK/OwnPtr.h>
Previously <AK/Function.h> also included <AK/OwnPtr.h>. That's about to
change though. This patch fixes a few build problems that will occur
when that change happens.
2021-05-19 21:36:57 +02:00
Daniel Bertalan
be519022c3 LibVT: Implement new ANSI escape sequence parser
This commit replaces the former, hand-written parser with a new one that
can be generated automatically according to a state change diagram.

The new `EscapeSequenceParser` class provides a more ergonomic interface
to dealing with escape sequences. This interface has been inspired by
Alacritty's [vte library](https://github.com/alacritty/vte/).

I tried to avoid changing the application logic inside the `Terminal`
class. While this code has not been thoroughly tested, I can't find
regressions in the basic command line utilities or `vttest`.

`Terminal` now displays nicer debug messages when it encounters an
unknown escape sequence. Defensive programming and bounds checks have
been added where we access parameters, and as a result, we can now
endure 4-5 seconds of `cat /dev/urandom`. :D

We generate EscapeSequenceStateMachine.h when building the in-kernel
LibVT, and we assume that the file is already in place when the userland
library is being built. This will probably cause problems later on, but
I can't find a way to do it nicely.
2021-05-16 11:50:56 +02:00
Daniel Bertalan
22195d965f DevTools: Add StateMachineGenerator utility
This program turns a description of a state machine that takes its input
byte-by-byte into C++ code. The state machine is described in a custom
format as specified below:

```
// Comments are started by two slashes, and cause the rest of the line
// to be ignored

@name ExampleStateMachine // sets the name of the generated class
@namespace Test           // sets the namespace (optional)
@begin Begin              // sets the state the parser will start in

// The rest of the file contains one or more states and an optional
// @anywhere directive. Each of these is a curly bracket delimited set
// of state transitions. State transitions contain a selector, the
// literal "=>" and a (new_state, action) tuple. Examples:
//     0x0a => (Begin, PrintLine)
//     [0x00..0x1f] => (_, Warn)      // '_' means no change
//     [0x41..0x5a] => (BeginWord, _) // '_' means no action

// Rules common to all states. These take precedence over rules in the
// specific states.
@anywhere {
    0x0a         => (Begin, PrintLine)
    [0x00..0x1f] => (_, Warn)
}

Begin {
    [0x41..0x5a] => (Word, _)
    [0x61..0x7a] => (Word, _)
    // For missing values, the transition (_, _) is implied
}

Word {
    // The entry action is run when we transition to this state from a
    // *different* state. @anywhere can't have this
    @entry IncreaseWordCount
    0x09 => (Begin, _)
    0x20 => (Begin, _)

    // The exit action is run before we transition to any *other* state
    // from here. @anywhere can't have this
    @exit EndOfWord
}
```

The generated code consists of a single class which takes a
`Function<Action, u8>` as a parameter in its constructor. This gets
called whenever an action is to be done. This is because some input
might not produce an action, but others might produce up to 3 (exit,
state transition, entry). The actions allow us to build a more
advanced parser over the simple state machine.

The sole public method, `void advance(u8)`, handles the input
byte-by-byte, managing the state changes and requesting the appropriate
Action from the handler.

Internally, the state transitions are resolved via a lookup table. This
is a bit wasteful for more complex state machines, therefore the
generator is designed to be easily extendable with a switch-based
resolver; only the private `lookup_state_transition` method needs to be
re-implemented.

My goal for this tool is to use it for implementing a standard-compliant
ANSI escape sequence parser for LibVT, as described on
<https://vt100.net/emu/dec_ansi_parser>
2021-05-16 11:50:56 +02:00