This implements support for `glBlendEquation` and
`glBlendEquationSeparate`. These functions modify the calculation of the
resulting color in blending mode.
When an <input type=image> button is clicked, we now send the (x,y)
coordinates of the click event (relative to the image) along with the
form submission data.
Regarding the text test, we can currently only test this feature with
dialogs. The headless-browser test infrastructure cannot yet handle the
resulting navigation that would occur if we were to test with normal
form submission.
This implements enough to represent <input type=image> with its loaded
source image (or fallback to its alt text, if applicable). This does not
implement acquring coordinates from user-activated click events on the
image.
The setter was missing an implementation for the default and default/on
value attribute modes. This patch adds a method to get the current value
attribute mode, and implements the value setter and getter based on that
mode according to the spec.
Previously, the check for `.html` meant that `.svg` tests were excluded.
This led to a few `.svg` with missing or bit-rotted expectations, which
have now been added/updated.
We now cache potentially named elements on the Document when elements
are inserted and removed. This allows us to do lookup of what names are
supported much faster than if we had to iterate the tree every time.
This first cut doesn't implement the rules for 'exposed' object and
embed elements.
Semantic Versioning (SemVer) is a versioning scheme for software that
uses MAJOR.MINOR.PATCH format. MAJOR for significant, possibly
breaking changes; MINOR for backward-compatible additions; PATCH for
bug fixes. It aids communication, compatibility prediction, and
dependency management. In apps dependent on specific library versions,
SemVer guides parsing and validates compatibility, ensuring apps use
appropriate dependencies.
<valid semver> ::= <version core>
| <version core> "-" <pre-release>
| <version core> "+" <build>
| <version core> "-" <pre-release> "+" <build>
Elements are now collected according to paint order as spec says,
replacing the depth-first traversal of the paint tree with hit-testing
on each box.
This change resolves a FIXME in an existing test and adds a new
previously non-working test.
This change modifies hit_test() to no longer return the first paintable
encountered at a specified position. Instead, this function accepts a
callback that is invoked for each paintable located at a position, in
hit-testing order.
This modification will allow us to reuse this call for
`Document.elementsFromPoint()` in upcoming changes.
Change 'dom_node_for_event_dispatch' to locate the closest layout node
with a DOM node instead of only checking the direct ancestor.
This fixes hit-testing for buttons because they are wrapped into
multiple anonymous layout nodes (internally we use flex formatting for
them).
A tile is basically a strip with a user-defined width. With that in
mind, adding support for them is quite straightforward. As a lot the
common code was named after 'strips', to avoid future confusion I
renamed everything that interact with either strips or tiles to a
global term: 'segment'.
Note that tiled images are supposed to always have a 'TileOffsets' tag
instead of 'StripOffset'. However, this doesn't seem to be enforced by
encoders, so we support having either of them indifferently.
The test case was generated with the following Python script:
import pyvips
img = pyvips.Image.new_from_file('deflate.tiff')
img.write_to_file('tiled.tiff',
compression=pyvips.ForeignTiffCompression.DEFLATE,
tile=True, tile_width=64, tile_height=64)
This API seems to be used by WPT for sending synthetic input events.
Implementing the naive translation of elementFromPoint to the spec steps
for this algorithm turns 4 'tests had errors unexpectedly' and 3 'tests
had timeouts unexpectedly' into 1 pass and 7 'tests had unexpected
subtest results' on the infrastructure/ subdirectory of WPT.
Refactor to resolve paint-only properties before painting, aiming to
stop using layout nodes during recording of painting commands.
Also adds a test, as we have not had any for outlines yet.
This allows for:
* Transformed text (e.g. rotated text)
* Stroked text
* Filling/stroking text with PaintStyles (e.g. gradients)
* Squashed/condensed text (via maxWidth parameter)
Fixes part of #22817
This makes it possible to use MakeIndexSequqnce in functions like:
template<typename T, size_t N>
constexpr auto foo(T (&a)[N])
This means AK/StdLibExtraDetails.h must now include AK/Types.h
for size_t, which means AK/Types.h can no longer include
AK/StdLibExtras.h (which arguably it shouldn't do anyways),
which requires rejiggering some things.
(IMHO Types.h shouldn't use AK::Details metaprogramming at all.
FlatPtr doesn't necessarily have to use Conditional<> and ssize_t could
maybe be in its own header or something. But since it's tangential to
this PR, going with the tried and true "lift things that cause the
cycle up to the top" approach.)
With this change, instead of applying only the border-radius clipping
from the closest containing block with hidden overflow, we now collect
all boxes within the containing block chain and apply the clipping from
all of them.
Before this change, `set_needs_to_resolve_paint_only_properties()` was
only called after style invalidation. However, since relayout can be
triggered independently from style invalidation, we need to ensure that
paint-only properties are updated in that case too.