Instead of assuming that we should use the OSC 9 progress messages
whenever we run on serenity, add a show-progress=[true|false] option.
This lets us avoid seeing esc sequence spam in GitHub Actions logs.
Build a new version of Serenity in CI that doesn't have all the debug
symbols on, or we'd be waiting a very long time to boot.
Insert a TestRunner entry into SystemServer.ini that will run a shell
script that runs tests in /bin and /usr/Tests and shuts down the system
in the new self-test boot mode. Also make sure enough basic services are
started in self-test such that the tests will actually run properly.
... and performs preprocessing on the source code before parsing.
To support this, we are now able to keep track of multiple
files in the autocomplete engine. We re-parse a file whenever it is
edited.
Browser supports very few protocols (http, https, gemini, file) at the
moment, so there's no point in using it as a catch-all and default
protocol handler. I added an explicit association for gemini to
/bin/Browser instead.
This stops Desktop::Launcher::open() from reporting success for any URL,
which really isn't the case (Browser shows an error page...).
HackStudio no longer has dedicated project files, so let's get rid of
the *.hsp file concept. It'll eventually produce some files again,
but they won't be the same kind of "project" files.
This is implemented in Line::Editor meaning not only the Shell will
respect it, but also js, Debugger etc.
Possible values are "ignorespace", "ignoredups" and "ignoreboth", as
documented in Shell-vars(7), for now.
The default value for the anon user (set in .shellrc) is "ignoreboth".
Absolutely positioned blocks now register themselves with their
containing block (and note that the containing block of an absolutely
positioned box is the nearest non-statically positioned block ancestor
or the ICB as fallback.)
Containing blocks then drive the layout of their tracked absolutely
positioned descendants as a separate layout pass.
This is very far from perfect but the general direction seems good.
This patch introduces a bunch of things:
- Subframes (Web::Frame::create_subframe())
- HTMLIFrameElement (loads and owns the hosted Web::Frame)
- LayoutFrame (layout and rendering of the hosted frame)
There's still a huge number of things missing, like scrolling, overflow
handling, event handling, scripting, etc. But we can make a little
iframe in a document and it actually renders another document there.
I think that's pretty cool! :^)
This patch adds ImageResource as a subclass of Resource. This new class
also keeps a Gfx::ImageDecoder so that we can share decoded bitmaps
between all clients of an image resource inside LibWeb.
With this, we now share both encoded and decoded data for images. :^)
I had to change how the purgeable-volatile flag is updated to keep the
volatile-images-outside-the-visible-viewport optimization working.
HTMLImageElement now inherits from ImageResourceClient (a subclass of
ResourceClient with additional image-specific stuff) and informs its
ImageResource about whether it's inside the viewport or outside.
This is pretty awesome! :^)
This patch adds a context menu to variables in the debugger variable
tree view that has an option to set the value of a variable. An input
box will pop up asking for the new value of the variable, which
is then parsed and used to set the actual variable.
We can now parse a little DOM like this:
<!DOCTYPE html>
<html>
<head></head>
<body>
<div></div>
</body>
</html>
This is pretty slow work, but the incremental progress is satisfying!
When hit testing encountered a block with inline children, we assumed
that the inline children are nothing but text boxes. An inline-block
box is actually a block child of a block with inline children, so we
have to handle that scenario as well. :^)
Fixes#2353.
In order to actually view the web as it is, we're gonna need a proper
HTML parser. So let's build one!
This patch introduces the Web::HTMLTokenizer class, which currently
operates on a StringView input stream where it fetches (ASCII only atm)
codepoints and tokenizes acccording to the HTML spec tokenization algo.
The tokenizer state machine looks a bit weird but is written in a way
that tries to mimic the spec as closely as possible, in order to make
development easier and bugs less likely.
This initial version is far from finished, but it can parse a trivial
document with a DOCTYPE and open/close tags. :^)
This is not simply an inversion of the Slightly Smiling Face emoji.
The facial features were flipped vertically but the underlying "face"
was kept the same, because for both emojis the top is lighter than the
bottom.
Many properties can now have percentage values that get resolved in
layout. The reference value (what is this a percentage *of*?) differs
per property, so I've added a helper where you provide a reference
value as an added parameter to the existing length_or_fallback().
Step one of moving DesktopServices::open handling out of process. This
makes it easier to do things like read in associations for which program
opens which files or protocols. This gives users the ability to modify
the associations without having to rebuild :^)
This implements only one of the two forms of this function,
ctx.fill(winding_rule).
Also tweaks the quadratic curve demo to have a nice looking filled
shape.
This display type is implemented using a LayoutBlock that is_inline().
Basically it behaves like a block internally, and its children are laid
out in the normal block layout fashion. Externally however, it behaves
like an atomic inline-level box.
Layout of inline-block boxes happens in three stages:
1. The outer dimensions of the block are computed during the recursive
normal layout pass. We skip positioning, but lay out children.
2. Later on, during line layout in the *containing block*, the inline
block now contributes a linebox fragment. When linebox fragments are
positioned, we learn the final position of the inline block. That's
when we set the inline block's position.
3. We re-layout the inline block's children once again. This is done to
make sure they end up in the right position. The layout tree doesn't
use relative offsets, so after we position the inline block in (2),
its children will not have its positions updated. Relayout moves
all children of inline blocks to the right place.
This is a rather naive approach but it does get the basic behavior into
place so we can iterate on it. :^)
When dealing with png data that has less than 8 bits per pixel, round
up to the next byte when allocating per row buffers and streamers. This
fixes decoding odd sized PNGs with less than 8 bits per pixel.
Also added a test page with some odd sized palleted PNGs.
The HackStudio debugger integrates with LibDebug to provide
source-level debugging.
The user can set breakpoints at various positions in the source code,
and then run the program in debug mode.
When the program is stopped, the current execution position is
displayed, and the user can insert/remove breakpoints, continue
execution, or single step the program.
This patch adds the following methods to CanvasRenderingContext2D:
- beginPath()
- moveTo(x, y)
- lineTo(x, y)
- closePath()
- stroke()
We also add the lineWidth property. :^)
Add an implementation of CanvasRenderingContext2DWrapper.strokeRect().
While implementing this I fixed fillRect() and the new strokeRect() to
honor the .scale() and .translate() values that had previously been plumbed.
Also enhance the canvas.html demo to utilize strokeRect(), scale(), and translate().
Scripts loaded in this way will block the parser until they finish
executing. This means that they see the DOM before the whole document
has been fully parsed. This is all normal, of course.
To make this work, I changed the way we notify DOM nodes about tree
insertion. The inserted_into() callbacks are now incrementally invoked
during parse, as each node is appended to its parent.
To accomodate inline scripts and inline style sheets, we now also have
a children_changed() callback which is invoked on any parent when it
has children added/removed.
This adds:
- A global Date object (with `length` property and `now` function)
- The Date constructor (no arguments yet)
- The Date prototype (with `get*` functions)
I made some mistakes in the selector parsing code. It's now able to
parse selectors composed of multiple complex selectors, instead of just
one complex selector.
This currently returns a JS::Array of elements matching a selector.
The more correct behavior would be to return a static NodeList, but as
we don't have NodeLists right now, that'll be a task for the future.
This patchset adds a bookmark bar that is backed by a json file backend.
The json file is loaded and checked for the format. According to the
format, the bookmarks bar is populated with the bookmark items.
If the bookmarks do not fit into one line, an expader button is shown
that brings up a menu containing the missing bookmark items.
There is currently no way to add or remove bookmarks. A hover over a
bookmark is also not yet showing the url in the statusbar.
Getting the innerHTML property will recurse through the subtree inside
the element and serialize it into a string as it goes.
Setting it will parse the set value as an HTML fragment. It will then
remove all current children of the element and replace them with all
the children inside the parsed fragment.
Setting element.innerHTML will currently force a complete rebuild of
the document's layout tree.
This is pretty neat! :^)
You can now throw an expression to the nearest catcher! :^)
To support throwing arbitrary values, I added an Exception class that
sits as a wrapper around whatever is thrown. In the future it will be
a logical place to store a call stack.
You can now throw exceptions by calling Interpreter::throw_exception().
Anyone who calls ASTNode::execute() needs to check afterwards if the
Interpreter now has an exception(), and if so, stop what they're doing
and simply return.
When catching an exception, we'll first execute the CatchClause node
if present. After that, we'll execute the finalizer block if present.
This is unlikely to be completely correct, but it's a start! :^)
This momentarily handles the CSS property "position: absolute;" in
combination with the properties "top" and "left", so that elements can
be placed anywhere on the page independently from their parents.
Statically positioned elements ignore absolute positioned elements when
calculating their position as they don't take up space.
We now support rAF, driven by GUI::DisplayLink callbacks. It's a bit
strange how we keep registering new callbacks over and over.
That's something we can definitely optimize.
This allows you to update animations/whatever without doing it more
often than the browser can display.
This function is ultimately supposed to be generic and allow any |this|
that has a length property, but for now it only works on our own Array
object type.
I'm not completely thrilled about Object::get() and Object::put() doing
special-case stuff for arrays, and we should probably come up with a
better abstraction for it.
But at least it works for now, which is really nice. :^)
This makes it possible to write shorter CSS. Instead of writing
.foo {
border-width: 3px;
border-style: solid;
border-color: blue;
}
it is now possible to write
.foo {
border: 3px solid blue;
}
while the order of values is irrelevant.
Currently only the basic values are supported. More values should be
added in the future.
Three more value specific parse functions were added:
parse_line_width, parse_color, and parse_line_style
Additionally a few test cases were added to borders.html.
This patch adds HTMLCanvasElement along with a LayoutCanvas object.
The DOM and layout parts are very similar to <img> elements.
The <canvas> element holds a Gfx::Bitmap which is sized according to
the "width" and "height" attributes on the element.
Calling .getContext("2d") on a <canvas> element gives you a context
object that draws into the underlying Gfx::Bitmap of the <canvas>.
The context weakly points to the <canvas> which allows it to outlive
the canvas element if needed.
This is really quite cool. :^)
This patch adds the EventTarget class and makes Node inherit from it.
You can register event listeners on an EventTarget, and when you call
dispatch_event() on it, the event listeners will get invoked.
An event listener is basically a wrapper around a JS::Function*.
This is pretty far from how DOM events should eventually work, but it's
a place to start and we'll build more on top of this. :^)
Weirdly enough, the "simple-scopes" test doesn't return undefined
anymore, at first I thought the scoping was somehow broken, turns out
the interpreter doesn't consider the returned y as the last evaluated
value anymore, possibly because it's undefined (?).
This patch adds String.prototype.charAt() to demonstrate that prototype
property lookup works, and that you can call a prototype function on an
object, and it will do what you expect. :^)
This patch introduces the Wrapper and Wrappable classes.
Node now inherits from Wrappable, and can be wrapped in a GC-allocated
Bindings::NodeWrapper object. The only property we expose right now is
the very simple nodeName property.
When a Document's JS::Interpreter is first instantiated, we add a
"document" property with a DocumentWrapper object to the global object.
This is pretty cool! :^)
This patch begins integrating LibJS into LibWeb. Document holds the
JS::Interpreter for now, and it is created on demand when you first
call Document::interpreter().
We also add a simple "alert()" function to the global object.
This can be used to implement arbitrary functionality, callable from
JavaScript.
To make this work, I had to change the way CallExpression passes
arguments to the callee. Instead of a HashMap<String, Value>, we now
pass an ordered list of Argument { String name; Value value; }.
This patch includes a native "print(argument)" function. :^)
Now that we have the beginnings of a parser, let's take the script to
run as a command-line argument and move all the test scripts into
/home/anon/js :^)
To run a script, simply use "js":
$ js my-script.js
To get an AST dump before execution, you can use "js -A"
Move applet logic to the own class. Remove applet code from MenuManager.
With new AppletManager applet order is configurable via WindowManager.ini file.
Color themes are loaded from .ini files in /res/themes/
The theme can be switched from the "Themes" section in the system menu.
The basic mechanism is that WindowServer broadcasts a SharedBuffer with
all of the color values of the current theme. Clients receive this with
the response to their initial WindowServer::Greet handshake.
When the theme is changed, WindowServer tells everyone by sending out
an UpdateSystemTheme message with a new SharedBuffer to use.
This does feel somewhat bloated somehow, but I'm sure we can iterate on
it over time and improve things.
To get one of the theme colors, use the Color(SystemColor) constructor:
painter.fill_rect(rect, SystemColor::HoverHighlight);
Some things don't work 100% right without a reboot. Specifically, when
constructing a GWidget, it will set its own background and foreground
colors based on the current SystemColor::Window and SystemColor::Text.
The widget is then stuck with these values, and they don't update on
system theme change, only on app restart.
All in all though, this is pretty cool. Merry Christmas! :^)
Windows that are being moved around by the user are now called "moving"
windows instead of "dragging" windows, to avoid confusion with the
drag and drop stuff.
This is a tiny bar at the left of the taskbar where you can put
your most used apps to launch them with a single click. In a way,
it's another replacement for the Launcher, in addition to the app
menu. Unlike the launcher and the menu, it's not meant to be the
primary way to launch apps; it's only a faster way to launch a few
most often used utilities.
This patch adds "submit" inputs and default (text box) inputs, as well
as form elements that can be submitted.
Layout of input elements is implemented via a new LayoutWidget class
that allows you to put an arbitrary GWidget in the layout tree.
At the moment, the DOM node sets the initial size of the LayoutWidget,
and then the positioning is done by the normal layout algorithm.
We also now support submitting a <form method="GET">, which does a full
replacing load with a URL based on the form's action + a query string
built from the name/value of input elements within the submitted form.
This is pretty neat! :^)
The borders still look very wrong with any border-width other than 1,
but at least we can see that they have the right color, and end up in
mostly the right place :^)
This patch adds a[foo] and a[foo=bar] attribute selectors.
Note that an attribute selector is an optional part of a selector
component, and not a component on its own.
The Launcher's functionality has been replaced by the app shortcuts in
the system menu.
There were various window management hacks to ensure that the launcher
stayed below all other windows while also being movable, etc.
I'll be reconstructing parts of the VisualBuilder application here and
then we can retire VisualBuilder entirely once all the functionality
is available in HackStudio.
When hovering over a C++ token that we have a man page for, we now show
the man page in a tooltip window.
This feels rather bulky at the moment, but the basic mechanism is quite
neat and just needs a bunch of tuning.
In order for this to work nicely, I made the line box classes use float
instead of int for its geometry information.
Justification works by distributing all of the whitespace on the line
(including the trailing whitespace before the line break) evenly across
the spaces in-between words.
We should probably use floating point (or maybe fixed point?) for all
the layout metrics stuff. But one thing at a time. :^)
This patch implements basic support for <a href="#foo"> fragment links.
To figure out where we actually want to scroll to, we have to do
something different based on the layout node's box type. So if it's a
regular LayoutBox we can just use the LayoutBox::position().
However, if it's an inline layout node, we use the position of the
first line box fragment in the containing block contributed by this
layout node or one of its descendants.
It's now possible to set a page background image via <body background>.
Also, HtmlView now officially handles rendering the body element's
background (color, image or both.) LayoutBox is responsible for all
other background rendering.
Note that it's not yet possible to use CSS background-image properties
directly, since we can't parse them yet. :^)
This is currently very aggressive. Whenever the Document's hovered node
changes, we invalidate all style and do a full relayout.
It does look cool though. So cool that I'm adding it to the default
stylesheet. :^)
This patch adds the CharacterData subclass of Node, which is now the
parent class of Text and a new Comment class.
A Comment node is one of these in HTML: <!--hello friends-->
Since these occur somewhat frequently on the web, we need to be able
to parse them.
This patch also adds a child rejection mechanism to the DOM tree.
Nodes can now override is_child_allowed(Node) and return false if they
don't want a particular Node to become a child of theirs. This is used
to prevent Document from taking on unwanted children.
The <br> element will produce a special LayoutBreak node in the layout
tree, which forces a break in the line layout whenever encountered.
This patch also makes LayoutBlock use the current line-height as the
minimum effective height for each line box. This ensures that having
multiple <br> elements in a row doesn't create 0-height line boxes.
Just in time for Serenity's 1st birthday, here is the <blink> element!
This patch adds a bunch of different mechanisms to enable partial
repaints of the layout tree (LayoutNode::set_needs_display()))
It also adds LayoutNode::is_visible(), which can be toggled to prevent
a LayoutNode from rendering anything (it still takes up space though.)
This patch adds basic support for external stylesheets. It currently
only works with file:// URLs.
We do a synchronous full relayout after loading a stylesheet, which is
definitely on the aggressive side, but it gives us something to work
on improving. :^)
This patch adds the 17 color names from CSS2.1, as well as support for
the "#rgb" shorthand where each component is a hex digit that gets
multiplied by 17.
This patch implements two more selector features:
- "div + p" matches the <p> sibling immediately after a <div>.
- "div ~ p" matches all <p> siblings after a <div>.
The following apps get new icons:
- IRCClient
- ProcessManager
- Snake
- Terminal
- TextEditor
...and the PaintBrush icon has its saturation increased a bit.
Also remove FontEditor from the Launcher default settings since it
doesn't really belong in the set of commonly used apps.