I use the `configure-components` functionality locally during
development. There are a few services (SpiceAgent) which aren't marked
as required components, and hence aren't built in all configurations,
but we still try to launch them in all configurations.
Instead of letting the forked SystemServer process crash, lets
gracefully handle the situation of a missing binary and provide a
message to the user.
As we removed the support of VBE modesetting that was done by GRUB early
on boot, we need to determine if we can modeset the resolution with our
drivers, and if not, we should enable text mode and ensure that
SystemServer knows about it too.
Also, SystemServer should first check if there's a framebuffer device
node, which is an indication that text mode was not even if it was
requested. Then, if it doesn't find it, it should check what boot_mode
argument the user specified (in case it's self-test). This way if we
try to use bochs-display device (which is not VGA compatible) and
request a text mode, it will not honor the request and will continue
with graphical mode.
Also try to print critical messages with mininum memory allocations
possible.
In LibVT, We make the implementation flexible for kernel-specific
methods that are implemented in ConsoleImpl class.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
SystemServer only allowed a single socket to be created for a service
before this. Now, SystemServer will allow any amount of sockets. The
sockets can be defined like so:
[SomeService]
Socket=/tmp/portal/socket1,/tmp/portal/socket2,/tmp/portal/socket3
SocketPermissions=660,600
The last item in SocketPermissions is applied to the remainder of the
sockets in the Socket= line, so multiple sockets can have the same
permissions without having to repeat them.
Defining multiple sockets is not allowed for socket-activated services
at the moment, and wouldn't make much sense anyway.
This patch also makes socket takeovers more robust by removing the
assumption that the socket will always be passed in fd 3. Now, the
SOCKET_TAKEOVER environment variable carries information about which
endpoint corresponds to which socket, like so:
SOCKET_TAKEOVER=/tmp/portal/socket1:3 /tmp/portal/socket2:4
and LocalServer/LocalService will parse this automatically and select
the correct one. The old behavior of getting the default socket is
preserved so long as the service only requests a single socket in
SystemServer.ini.
According to the Single UNIX Specification, Version 2 that's where
those macros should be defined. This fixes the libiconv port.
This also fixes some (but not all) build errors for the diffutils and nano ports.
Most coredumps contain large amounts of consecutive null bytes and as
such are a prime candidate for compression.
This commit makes CrashDaemon compress files once the kernel finishes
emitting them, as well as adds the functionality needed in LibCoreDump
to then parse them.
This is basically just for consistency, it's quite strange to see
multiple AK container types next to each other, some with and some
without the namespace prefix - we're 'using AK::Foo;' a lot and should
leverage that. :^)
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
This API was a mostly gratuitous deviation from POSIX that gave up some
portability in exchange for avoiding the occasional strlen().
I don't think that was actually achieving anything valuable, so let's
just chill out and have the same open() API as everyone else. :^)