When I added this code in 1472f6d, I forgot to add tests for it. That's
why I didn't realize that the values were appended to the wrong
FormatBuilder object, so an empty string was returned instead of the
expected "nan"/"inf". This made debugging some FPU issues with the
ScummVM port significantly more difficult.
We create a base class called GenericFramebufferDevice, which defines
all the virtual functions that must be implemented by a
FramebufferDevice. Then, we make the VirtIO FramebufferDevice and other
FramebufferDevice implementations inherit from it.
The most important consequence of rearranging the classes is that we now
have one IOCTL method, so all drivers should be committed to not
override the IOCTL method or make their own IOCTLs of FramebufferDevice.
All graphical IOCTLs are known to all FramebufferDevices, and it's up to
the specific implementation whether to support them or discard them (so
we require extensive usage of KResult and KResultOr, together with
virtual characteristic functions).
As a result, the interface is much cleaner and understandable to read.
Also add a test to prevent this from happening again. There were two
bugs:
* The number of bytes just after processing the last value was written,
instead of the number of bytes after skipping remaining whitespace.
Confirmed by testing against GNU's `scanf()` since the man page
leaves something to be desired.
* The number of bytes was written to the wrong variable argument; i.e.
the first argument was overwritten.
In the long-term, we should probably have a way to signal decoding
failure. For now, it should suffice to at least not crash. This is
particularly relevant because apparently this can be triggered while
parsing a PEM certificate, which happens during every TLS connection.
Found by OSS Fuzz
https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=38979
To ensure everything works as expected, a unit test was added with
multiple scenarios.
This binary has to have the SetUID flag, and we also bind-mount the
/usr/Tests directory to allow running of SetUID binaries.
The old versions were renamed to JS_DECLARE_OLD_NATIVE_FUNCTION and
JS_DEFINE_OLD_NATIVE_FUNCTION, and will be eventually removed once all
native functions were converted to the new format.
This function converts a single wide character into its multibyte
representation (UTF-8 in our case). It is called from libc++'s
`std::basic_ostream<wchar_t>::flush`, which gets called at program exit
from a global destructor in order to flush `std::wcout`.
Consider the situation where two shared libraries libA and libB, both
depending (as in having a NEEDED dtag) on libC. libA is first
dlopen()-ed, which produces libC to be mapped and linked. When libB is
dlopen()-ed the DynamicLinker would re-map and re-link libC though,
causing any previous references to its old location to be invalid. And
if libA's PLT has been patched to point to libC's symbols, then any
further invocations to libA will cause the code to jump to a virtual
address that isn't mapped anymore, therefore causing a crash. This
situation was reported in #10014, although the setup was more convolved
in the ticket.
This commit fixes the issue by distinguishing between a main program
loading being performed by Loader.so, and a dlopen() call. The main
difference between these two cases is that in the former the
s_globals_objects maps is always empty, while in the latter it might
already contain dependencies for the library being dlopen()-ed. Hence,
when collecting dependencies to map and link, dlopen() should skip those
that are present in the global map to avoid the issue described above.
With this patch the original issue seen in #10014 is gone, with all
python3 modules (so far) loading correctly.
A unit test reproducing a simplified issue is also included in this
commit. The unit test includes the building of two dynamic libraries A
and B with both depending on libline.so (and B also depending on A); the
test then dlopen()s libA, invokes one its function, then does the same
with libB.
Generate a sorted, compressed series of ranges in a match table for
character classes, and use a binary search to find the matches.
This is about a 3-4x speedup for character class match performance. :^)