isnormal really messes up the build. Just remove it for now; it can be
addressed in a seperate commit. Additionally, conditionally add
`noexcept` to the math functions if we are in a C++ context.
Make sure that userspace is always referencing "system" headers in a way
that would build on target :). This means removing the explicit
include_directories of Libraries/LibC in favor of having it export its
headers as SYSTEM. Also remove a redundant include_directories of
Libraries in the 'serenity build' part of the build script. It's already
set at the top.
This causes issues for the Kernel, and for crt0.o. These special cases
are handled individually.
These functions are using a naive approach: casting double/float to int
and returning the result + 1. That increment by one must only happen for
positive input values though.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
Allow everything to be built from the top level directory with just
'make', cleaned with 'make clean', and installed with 'make
install'. Also support these in any particular subdirectory.
Specifying 'make VERBOSE=1' will print each ld/g++/etc. command as
it runs.
Kernel and early host tools (IPCCompiler, etc.) are built as
object.host.o so that they don't conflict with other things built
with the cross-compiler.
The old implementation of sin() had a very unacceptable amount of
error that was causing a lot of texture perspective issues in Quake.
This has been remedied through the use of the hardware `fsin`
x87 instruction. As has been noted in #246, this instruction is both
very slow, and can become wildly inaccurate for more precise values,
however the current implementation made an incorrect assumption about
applications "will end up writing their own implemtnation anyways",
which is not the case for Quake in Software mode, which relies heavily
on a correct `sin()` and `cos()` function for `R_ScanEdges()`.
Realistically, we should be using something like the CORDIC algorithm
(https://en.wikipedia.org/wiki/CORDIC) or `Taylor Expansion`, however
for now these provides a somewhat accurate result that allows Quake to
run without any texture or geometry issues.
Ports/.port_include.sh, Toolchain/BuildIt.sh, Toolchain/UseIt.sh
have been left largely untouched due to use of Bash-exclusive
functions and variables such as $BASH_SOURCE, pushd and popd.
We were installing libraries into /Libraries/Root, rather than in /Root.
This made the ports system behave rather unpredictable, since I had old
versions of things in /Root and new versions of things in /Libraries/Root.