Commit Graph

20 Commits

Author SHA1 Message Date
Linus Groh
d60ebbbba6 Revert "Userland: static vs non-static constexpr variables"
This reverts commit 800ea8ea96.

Booting the system no longer worked after these changes.
2021-05-21 10:30:52 +01:00
Lenny Maiorani
800ea8ea96 Userland: static vs non-static constexpr variables
Problem:
- `static` variables consume memory and sometimes are less
  optimizable.
- `static const` variables can be `constexpr`, usually.
- `static` function-local variables require an initialization check
  every time the function is run.

Solution:
- If a global `static` variable is only used in a single function then
  move it into the function and make it non-`static` and `constexpr`.
- Make all global `static` variables `constexpr` instead of `const`.
- Change function-local `static const[expr]` variables to be just
  `constexpr`.
2021-05-21 10:07:06 +01:00
Dmitrii Ubskii
9c963fa17b Pong: Make the game winnable
- Make the ball chill out a bit by reducing its x velocity by 1.
- Make the AI dumber. It now relaxes until the ball is coming towards it
  and is in its half of the court.
2021-05-18 18:58:07 +01:00
Dmitrii Ubskii
9a7aac1c6a Pong: Fix paddle movement across resets if keys are held
The game waited for the next key down event before moving the player
paddle. Now the state of the arrow keys is carried over between resets.
2021-05-18 18:58:07 +01:00
Dmitrii Ubskii
58131082f4 Pong: Improve mouse controls
Just because you're the player, doesn't mean you can cheat ;)

- Limit paddle speed when following mouse cursor.
- Unhide pointer -- can't grab it, can't see when it's about to leave
  the window otherwise.
- Add last pointer y position indication for the player paddle.
- Prevent the paddle from following the mouse when Up or Down is being
  held (avoid controls fighting).
2021-05-18 18:58:07 +01:00
Dmitrii Ubskii
bb76bcde57 Pong: Improve AI paddle movement
Begin and end triggers for AI paddle to start moving prevent it from
continually jerking around the ball's position. It still moves in steps
of paddle.speed though, but overall experience is smoother.
2021-05-18 18:58:07 +01:00
Dmitrii Ubskii
7c67c9b45f Pong: Fix score display
Player 1's score used to be score's width offset to the right. Now it's
score_margin away from the divider line, same as player 2's.

Also factored out score margin and increased it from 2px to 5px just
to make it look a little nicer.
2021-05-18 18:58:07 +01:00
Jean-Baptiste Boric
090936e424 Userland: Replace arc4random() with get_random<u32>() 2021-05-14 22:24:02 +02:00
Andreas Kling
31d4bcf5bf Userland: Tighten a *lot* of pledges! :^)
Since applications using Core::EventLoop no longer need to create a
socket in /tmp/rpc/, and also don't need to listen for incoming
connections on this socket, we can remove a whole bunch of pledges!
2021-05-13 23:28:40 +02:00
Andreas Kling
4b0098e52f Everywhere: Rename app_menu to file_menu or game_menu 2021-05-01 17:40:54 +02:00
Andreas Kling
7ae7170d61 Everywhere: "file name" => "filename" 2021-04-29 22:16:18 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
cfe7f6fe50 Pong: Alt shortcuts in top-level menus 2021-04-14 21:25:02 +02:00
Andreas Kling
a2baab38fd Everywhere: It's now "Foobar", not "FooBar", and not "foo bar"
I hereby declare these to be full nouns that we don't split,
neither by space, nor by underscore:

- Breadcrumbbar
- Coolbar
- Menubar
- Progressbar
- Scrollbar
- Statusbar
- Taskbar
- Toolbar

This patch makes everything consistent by replacing every other variant
of these with the proper one. :^)
2021-04-13 16:58:15 +02:00
Andreas Kling
78b12e1521 Userland: Turn all application menus into window menus :^) 2021-03-25 22:14:09 +01:00
Andreas Kling
ef1e5db1d0 Everywhere: Remove klog(), dbg() and purge all LogStream usage :^)
Good-bye LogStream. Long live AK::Format!
2021-03-12 17:29:37 +01:00
Andreas Kling
d312011708 Everywhere: Drop "shared_buffer" in most GUI programs, pledge "recvfd"
Now that WindowServer broadcasts the system theme using an anonymous
file, we need clients to pledge "recvfd" so they can receive it.

Some programs keep the "shared_buffer" pledge since it's still used for
a handful of things.
2021-01-16 19:30:32 +01:00
Andreas Kling
c71807a3fc Everywhere: Convert a handful of String::format() => formatted() 2021-01-16 14:52:04 +01:00
Andreas Kling
20915795a8 Everywhere: Pledge "sendfd" in WindowServer client programs
This is needed for the new way we transfer window backing stores.
2021-01-15 14:10:32 +01:00
Andreas Kling
aa939c4b4b Games: Move to Userland/Games/ 2021-01-12 12:04:23 +01:00