This patch adds a CallType to the Bytecode::Op::Call instruction,
which can be either Call or Construct. We then generate Construct
calls for the NewExpression AST node.
When executed, these get fed into VM::construct().
This adds a new PushLexicalEnvironment instruction that creates a new
LexicalEnvironment and pushes it on the VM's scope stack.
There is no corresponding PopLexicalEnvironment instruction yet,
so this will behave incorrectly with let/const scopes for example.
This replaces Bytecode::Op::EnterScope with a new NewFunction op that
instantiates a ScriptFunction from a given FunctionNode (AST).
This is then used to instantiate the local functions directly from
bytecode when entering a ScopeNode. :^)
EnterUnwindContext pushes an unwind context (exception handler and/or
finalizer) onto a stack.
LeaveUnwindContext pops the unwind context from that stack.
Upon return to the interpreter loop we check whether the VM has an
exception pending. If no unwind context is available we return from the
loop. If an exception handler is available we clear the VM's exception,
put the exception value into the accumulator register, clear the unwind
context's handler and jump to the handler. If no handler is available
but a finalizer is available we save the exception value + metadata (for
later use by ContinuePendingUnwind), clear the VM's exception, pop the
unwind context and jump to the finalizer.
ContinuePendingUnwind checks whether a saved exception is available. If
no saved exception is available it jumps to the resume label. Otherwise
it stores the exception into the VM.
The Jump after LeaveUnwindContext could be integrated into the
LeaveUnwindContext instruction. I've kept them separate for now to make
the bytecode more readable.
> try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4
1:
[ 0] EnterScope
[ 10] EnterUnwindContext handler:@4 finalizer:@3
[ 38] EnterScope
[ 48] LoadImmediate 1
[ 60] NewString 1 ("x")
[ 70] Throw
<for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here>
2:
[ 0] LoadImmediate 4
3:
[ 0] EnterScope
[ 10] LoadImmediate 3
[ 28] ContinuePendingUnwind resume:@2
4:
[ 0] SetVariable 0 (e)
[ 10] EnterScope
[ 20] LoadImmediate 2
[ 38] LeaveUnwindContext
[ 3c] Jump @3
String Table:
0: e
1: x
Instead of using Strings in the bytecode ops this adds a global string
table to the Executable struct which individual operations can refer
to using indices. This brings bytecode ops one step closer to being
pointer free.
Added Increment and Decrement bytecode ops to support this. Postfix
updates use a temporary register to preserve the original value.
Note that this patch only implements Identifier updates. Member
expression updates are a TODO.
This limits the size of each block (currently set to 1K), and gets us
closer to a canonical, more easily analysable bytecode format.
As a result of this, "Labels" are now simply entries to basic blocks.
Since there is no more 'conditional' jump (as all jumps are always
taken), JumpIf{True,False} are unified to JumpConditional, and
JumpIfNullish is renamed to JumpNullish.
Also fixes#7914 as a result of reimplementing the loop logic.
This commit introduces the concept of an accumulator register to
LibJS's bytecode interpreter. The accumulator register is always
register 0, and most simple instructions use it for reading and
writing.
Not only does this slim down the AST, but it also simplifies a lot of
the code. For example, the generate_bytecode methods no longer need
to return an Optional<Register>, as any opcode which has a "return"
value will always put it into the accumulator.
This also renames the old Op::Load to Op::LoadImmediate, and uses
Op::Load to load from a register into the accumulator. There is
also an Op::Store to put the value in the accumulator into another
register.
This patch changes the LibJS bytecode to be a stream of instructions
packed one-after-the-other in contiguous memory, instead of a vector
of OwnPtr<Instruction>. This should be a lot more cache-friendly. :^)
Instructions are also devirtualized and instead have a type field
using a new Instruction::Type enum.
To iterate over a bytecode stream, one must now use
Bytecode::InstructionStreamIterator.
This also required making Bytecode::Op::Jump support lazy linking
to a target label.
I left a FIXME here about having the "if" statement return the result
value from the taken branch statement. That's what the AST interpreter
does but I'm not sure if it's actually required.
If there's a current Bytecode::Interpreter in action, ScriptFunction
will now compile itself into bytecode and execute in that context.
This patch also adds the Return bytecode instruction so that we can
actually return values from called functions. :^)
Return values are propagated from callee to caller via the caller's
$0 register. Bytecode::Interpreter now keeps a stack of register
"windows". These are not very efficient, but it should be pretty
straightforward to convert them to e.g a sliding register window
architecture later on.
This is pretty dang cool! :^)
This patch adds the Call bytecode instruction which is emitted for the
CallExpression AST node.
It's pretty barebones and doesn't handle 'this' values properly, etc.
But it can perform basic function calls! :^)
Note that the called function will *not* execute as bytecode, but will
simply fall back into the old codepath and use the AST interpreter.
This is intended to perform the same duties as enter_scope() does in
the AST tree-walk interpreter:
- Hoisted function declaration processing
- Hoisted variable declaration processing
- ... maybe more
This first cut only implements the function declaration processing.
This was quite straightforward using the same label/jump machinery that
we added for while statements.
The main addition here is a new JumpIfTrue bytecode instruction.
This introduces two new instructions: Jump and JumpIfFalse.
Jumps are made to a Bytecode::Label, which is a simple object that
represents a location in the bytecode stream.
Note that you may not always know the target of a jump when adding the
jump instruction itself, but we can just update the instruction later
on during codegen once we know where the jump target is.
The Bytecode::Interpreter now implements jumping via a jump slot that
gets checked after each instruction to see if a jump is pending.
If not, we just increment the PC as usual.
- NewString (allocates a new PrimitiveString from the GC heap)
- GetVariable (retrieves a variable in the current scope)
- SetVariable (assigns a variable in the current scope)
This patch begins the work of implementing JavaScript execution in a
bytecode VM instead of an AST tree-walk interpreter.
It's probably quite naive, but we have to start somewhere.
The basic idea is that you call Bytecode::Generator::generate() on an
AST node and it hands you back a Bytecode::Block filled with
instructions that can then be interpreted by a Bytecode::Interpreter.
This first version only implements two instructions: Load and Add. :^)
Each bytecode block has infinity registers, and the interpreter resizes
its register file to fit the block being executed.
Two new `js` options are added in this patch as well:
`-d` will dump the generated bytecode
`-b` will execute the generated bytecode
Note that unless `-d` and/or `-b` are specified, none of the bytecode
related stuff in LibJS runs at all. This is implemented in parallel
with the existing AST interpreter. :^)