Thanks to previous patches, everything used in `read_frame_header`
supports extra channels. The last element to achieve the read of headers
of frame with extra channels is to add support in the function itself
and the `FrameHeader` struct, which that patch does.
This implementation is not feature complete yet as it only supports
channels with a type different of `ExtraChannelType::kAlpha`.
This patch also introduces the `read_enum` function.
There is always a section for HfGlobal, even if it's empty like with
Modular images.
I also removed the outdated (and misinterpreted) spec comment and
replace it with the name of the section.
The computation was copied from the spec, but I forgot that they mention
that every "/" should be performed without truncation or rounding. Let's
use `double`s instead of integers.
I recently discovered a bug when we count the number of LfGroups, and it
turns out that this number can't be null. So that means that we need to
support reading them. The trick is that we only have support for images
that contains an empty LfGroup, so this patch implement a dummy reader
that just check that we are indeed facing an empty one and `TODO()`
otherwise.
During the original implementation, I mixed the condition for
`save_before_ct` and the one for `save_before_ct`, resulting in a bogus
code. That's fixed now!
Implement the patch '-p' / '--strip' option, which strips the given
number of leading components from filenames parsed in the patch header.
If not given this option defaults to the basename of that path.
Isn't
"expected struct timeval *, but argument is of type struct timeval *"
a fun error message? C considers a 'struct foo' mentioned inside a
function argument to be a distinct type from 'struct foo' declared on
the global level, but only if the in-function definition comes first. So
we need to ensure that struct timeval is declared (either fully, or
forward-declared) before we declare select() and pselect(). This was
taken care of by including <sys/time.h>, but
https://github.com/SerenityOS/serenity/pull/20044 made it so that
<sys/time.h> itself includes <sys/select.h>. So if the user's program
includes <sys/time.h> (before possibly including <sys/select.h>), then
<sys/select.h>'s include of <sys/time.h> will turn into a no-op (since
<sys/time.h> is already being included), yet there will not have been a
struct timeval definition yet, and we'd get the fun error message.
Fix this by including <Kernel/API/POSIX/sys/time.h> instead of
<sys/time.h>
Commit cccb6c7287 has moved some function
definitions into complex.h. The functions were marked inline, but not
static, so a symbol definition was emited for them in any compilation
unit that included complex.h. If multiple such compilation units get
linked into the same binary, we get a duplicate symbol error.
Fix this by declaring the functions static inline.
This is a universal value like `initial` and `inherit` and works by
reverting the current value to whatever we had at the start of the
current cascade origin.
The implementation is somewhat inefficient as we make a copy of all
current values at the start of each origin. I'm sure we can come up with
a way to make this faster eventually.
Checking if CSSPixels contains a finite value is no longer makes sense
after converting to fixed-point arithmetics. Instead there should
assertion that used value is not saturated.
This patch implements "react to changes in the environment" from the
HTML spec and hooks HTMLImageElement up with viewport rect change
notifications (from the browsing context).
This fixes the issue where we'd load a low-resolution image and not
switch to a high-resolution image after resizing the window.
Note that we currently can't resolve calc() values without a layout
node, so when normalizing an image's source set, we'll flush any pending
layout updates and hope that gives us an up-to-date layout node.
I've left a FIXME about implementing this in a more elegant and less
layout-thrashy way, as that will require more architectural work.
A small workaround is needed here as <stop> elements don't create a
layout node, so we can't get the current color from value->to_color().
This fixes the gradients in the Atlassian logo and icons.
Because "this" value cannot be changed during function execution it is
safe to compute it once and then use for future access.
This optimization makes ai-astar.js run 8% faster.
Allow the left margin of a box which creates a block formatting context
to overlap with left floating boxes which are siblings in the document
tree.
Fixes#20233 and the comment layout on https://lobste.rs.
Required by Atlassian to continue to their authorization process.
Also used by the SerenityOS FAQ redirect on the website, the Bootstrap
documentation for going to older versions from the dropdown and
likely several other sites.
This change makes tree builder omit elements with "display: contents"
from the layout tree during construction. Their child elements are
instead directly appended to the parent element in layout tree.
Similar to commit 0652cc4, we now generate 2-stage lookup tables for
case conversion information. Only about 1500 code points are actually
cased. This means that case information is rather highly compressible,
as the blocks we break the code points into will generally all have no
casing information at all.
In total, this change:
* Does not change the size of libunicode.so (which is nice because,
generally, the 2-stage lookup tables are expected to trade a bit
of size for performance).
* Reduces the runtime of the new benchmark test case added here from
1.383s to 1.127s (about an 18.5% improvement).
Before this change, we would process each image as it finished
downloading. This often led to a situation where we'd decode 1 image,
schedule a layout, do the layout, then decode another image, schedule
a layout, do the layout, etc. Basically decoding and layouts would get
interleaved even though we had multiple images fetched and ready for
decoding.
This patch adds a simple BatchingDispatcher thingy that HTMLImageElement
uses to batch the handling of successful fetches.
With this, the number of layouts while loading https://shopify.com/ goes
from 48 to 6, and the page loads noticeably faster. :^)
The conversion to AK::Stream makes everything much more straightforward
and understandable now, because we remove the custom reader we had.
Because AK::Stream is more tested, it means that the code should be now
more robust against bugs as well.
Due to overload resolutions rules, this simple code provokes a crash:
ReadonlyBytes readonly_bytes{};
FixedMemoryStream stream{readonly_bytes};
ReadonlyBytes give_them_back{stream.bytes()};
// -> Panics on VERIFY(m_writing_enabled);
// but this is fine:
auto bytes = static_cast<FixedMemoryStream const&>(*stream).bytes()
If we need to be explicit about it, let's rename the overload instead of
adding that `static_cast`.
Currently, the `isobmff` utility will only print the media file type
info from the FileTypeBox (major brand and compatible brands), as well
as the names and sizes of top-level boxes.
Transforms are a paint-level concept for us, so we should be okay to
only update the stacking context tree and repaint.
This makes a lot of CSS animations use way less CPU.
For malformed tables which only have cells with span greater than 1, the
content sizes for row and column aren't initialized to non-zero values.
Avoid undefined behavior in such cases, which sometimes show up on
Wikipedia.
Previously, this was reimplementing the same thing by removing all the
document text and then inserting the new text - which internally would
insert each code-point individually and fire change notifications for
each one. This made the "Reformat GML" button very slow, since it not
only had to recalculate the visual lines of the document each time, but
also rebuild the preview GUI.
The reason not to use `set_text()` is that it would throw away the undo
stack, since it always behaved as if the text is a new document. So,
let's add a parameter to disable that behaviour.
This takes the time for reformatting a ~200 line GML file from several
seconds, to basically instantaneous. :^)
There was a confusion between both `BitmapDecoded` and `FrameDecoded`
states. Removing one of them, solves the issue.
This patch removes the crash caused by requesting the same frame twice.
The original image this decoder was written for has a single PassGroup,
so applying transformations after each PassGroup or after all of them
was equivalent. This patch fix the behavior for images with 0 or more
than one PassGroup.
When joined border width is zero width, then the midpoint
of the joined corner is no longer need to be computed
anymore. Just set the mid point to be the endpoint of the
corner.
We started generating this data in commit 0505e03, but it was unused.
It's still not used, so let's remove it, rather than bloating the size
of libunicode.so with unused data. If we need it in the future, it's
trivial to add back.
Note we *have* always used the block name data from that commit, and
that is still present here.
Auto margins used together with justify-content would previously
result in children being positioned outside their parent. This was
solved by letting auto margins take precedence when they are used,
which was already implemented to some extent before, but not
fully.
Containers with both flex reverse and justify content would
sometimes place children outside the container. This happened
because it assumed any reversed container would have items
aligned to the right, which isn't true when using eg. `flex-end`.
Both `justify-content: start` and `justify-content: end` are now
also independent of the reverseness.
This follows the pattern of every other singleton in the system.
Also, remove use of AK::Singleton in place of a function-scope static.
There are only three uses of that class outside of the Kernel, and all
the remaining uses are suspect. We need it in the Kernel because we
want to avoid global destructors to prevent nasty surprises about
expected lifetimes of objects. In Userland, we have normal thread-safe
statics available. 7d11edbe1 attempted to standardize the pattern, but
it seems like more uses of awkward singleton creation have crept in or
were missed back then.
As a bonus, this fixes a linker error on macOS with -g -O0 for Lagom
WebContent.
Click event logic should start as false, and after checking if the
mousedown and subsequent mouseup have been on the same element, and if
the node dispatches events it can become true.
This fixes the issue that clicking anywhere on the page, then dragging
the mouse on top of a link or button, then releasing triggers the link.
This is also happening when selecting text, if the selection stops over
a link, the page navigates.