That's an old yak :^)
No, past me, AST nodes do not need to learn to stringify themselves.
This is now massively simplified by using the [[SourceText]] internal
slot.
Also updates a bunch of tests that are incorrect due to the old
implementation not being spec compliant, and add plenty more.
There can only be a limited number of functions (only 8).
Also, consider the start bus of the PCI domain when trying to enumerate
other host bridges on bus 0, device 0, functions 1-7 (function 0 is the
main host bridge).
OpenGL mandates at least 2 texture units when multitexturing is
supported. This keeps our vertices lean and gives a nice speed
improvement in glquake. Until we support shaders this should be enough.
Previously we only had a single current texture coordinate, set by
the glTexCoord family of functions. Since we now can have multiple
texture coordinates we track a vector of current texture coordinates
and set the requested one in glMultiTexCoord(). glTexCoord() Always sets
the first texture coordinate.
We now have one set of texture coordinates per texture unit.
Texture coordinate generation and texture coordinate assignment is
currently only stubbed. This will be rectified in another commit.
This is the equivalent of glActiveTexture() before it got promoted to
the OpenGL core specification. It is needed by glquake to enable the
multitexturing render path.
LibGL will now generate the GL extension string in the constructor and
refer to it later on when the string is queried via glGetString().
Currently we only check whether the device supports non-power-of-two
textures and add GL_ARB_texture_non_power_of_two to the supported
extensions in that case.
Previously when generating the HackStudio CMake build file,
we used all dependency libraries that are specified in
target_link_libraries commands as the dependencies of a library.
The recent addition of LibCryptSHA2 broke things because that library
is not declared with serenity_lib like most other libraries
(it uses special linking properties).
This means that we don't declare it in the CMake file we generate.
To fix this, we now filter the dependencies and only include libraries
that we define in the build CMake file.
We were unconditionally trying to update it in the interrupt, which
would depend on the timer interrupt not being received too soon after
the timers are initialized (before the time page was initialized),
which was the case when using HPET timers via the ACPI tables, but not
when using the PIT when ACPI was disabled.
Removes the UnsignedBigInteger overloads of
SignedBigInteger::binary_{and,or,xor}(). They're now unused, and they
also didn't work when *this was negative.
We went through some trouble to make & and | work right. Reimplement ^
in terms of & and | to make ^ work right as well.
This is less fast than a direct implementation, but let's get things
working first.
Similar to the bitwise_and change, but we have to be careful to
sign-extend two's complement numbers only up to the highest set bit
in the positive number.
Bitwise and is defined in terms of two's complement, so some converting
needs to happen for SignedBigInteger's sign/magnitude representation to
work out.
UnsignedBigInteger::bitwise_not() is repurposed to convert all
high-order zero bits to ones up to a limit, for the two's complement
conversion to work.
Fixes test262/test/language/expressions/bitwise-and/bigint.js.
Bitwise operators are defined on two's complement, but SignedBitInteger
uses sign-magnitude. Correctly convert between the two.
Let LibJS delegate to SignedBitInteger for bitwise_not, like it does
for all other bitwise_ operations on bigints.
No behavior change (LibJS is now the only client of
SignedBitInteger::bitwise_not()).
Rather than using a hard-coded list from AK::UnicodeUtils, LibUnicode
contains the up-to-date official names and contains abbreviations for
more control code points.
Performance of string concatenation regressed in a57e2f9. That commit
iterates over the LHS string to find the last code unit, to check if it
is a high surrogate. Instead, first look at the 3rd-to-last byte in the
UTF-8 encoded string to check if it is a 3-byte code point; then decode
just those bytes to check if we have a high surrogate. Similarly, check
the first 3 bytes of the RHS string to check if we have a low surrogate.
Only a generic struct definition was present for NVMeSubmission. To
improve type safety and clarity, added an union of NVMeSubmission
structs that are applicable to the command being submitted.
The CAP.TO is 0 based. Even though I don't see that mentioned in the
spec explicitly, all major OSs such as Linux, FreeBSD add 1 to the
CAP.TO while calculating the timeout.
IO::delay was added as a lazy alternative to looping with a timeout
error if the condition was not satisfied. Now that we have the
wait_for_ready function, remove the delay in the reset and start
controller function.
We can re-use the logic used for automatic scrolling in AbstractView
when we're doing rubberband scrolling in IconView. This removes some
duplicated code.
This highlighter just syntax highlights the commented lines in your git
commit message. It could potentially be enhanced to handle the rebase
UI or other more advanced cases in the future.