Commit Graph

9 Commits

Author SHA1 Message Date
Liav A
4974727dbb Kernel: Move x86 IO instructions code into the x86 specific folder 2021-10-01 12:27:20 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
21d5f4ada1 Kernel: Absorb LibBareMetal back into the kernel
This was supposed to be the foundation for some kind of pre-kernel
environment, but nobody is working on it right now, so let's move
everything back into the kernel and remove all the confusion.
2020-05-16 12:00:04 +02:00
Liav A
e559af2008 Kernel: Apply changes to use LibBareMetal definitions 2020-02-09 19:38:17 +01:00
Andreas Kling
94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00
Andreas Kling
27f699ef0c AK: Rename the common integer typedefs to make it obvious what they are.
These types can be picked up by including <AK/Types.h>:

* u8, u16, u32, u64 (unsigned)
* i8, i16, i32, i64 (signed)
2019-07-03 21:20:13 +02:00
Andreas Kling
891d4c4834 Kernel: Qualify a bunch of #include statements. 2019-06-07 19:29:34 +02:00
Andreas Kling
9d05f6b7a7 Make bash-2.05b build with minimal changes.
This is really neat. :^)
2018-11-17 00:14:07 +01:00
Andreas Kling
9396108034 Import the "gerbert" kernel I worked on earlier this year.
It's a lot crappier than I remembered it. It's gonna need a lot of work.
2018-10-16 11:02:00 +02:00