/* * Copyright (c) 2021-2022, kleines Filmröllchen * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include namespace DSP { // A clip is a self-contained snippet of notes or audio that can freely move inside and in between tracks. class Clip : public RefCounted { public: Clip(u32 start, u32 length) : m_start(start) , m_length(length) { } virtual ~Clip() = default; u32 start() const { return m_start; } u32 length() const { return m_length; } u32 end() const { return m_start + m_length; } protected: u32 m_start; u32 m_length; }; class AudioClip final : public Clip { public: Sample sample_at(u32 time); Vector const& samples() const { return m_samples; } private: Vector m_samples; }; class NoteClip final : public Clip { public: NoteClip(u32 start, u32 length) : Clip(start, length) { } void set_note(RollNote note); // May do nothing; that's fine. void remove_note(RollNote note); Span notes() const { return m_notes.span(); } RollNote operator[](size_t index) const { return m_notes[index]; } RollNote operator[](size_t index) { return m_notes[index]; } bool is_empty() const { return m_notes.is_empty(); } private: // FIXME: Better datastructures to think about here: B-Trees or good ol' RBTrees (not very cache friendly) Vector m_notes; }; }