#pragma once #include #include #include #include #include #include #include #include enum class ShouldBlock { No = 0, Yes = 1 }; class FileDescription; class Socket : public File { public: static KResultOr> create(int domain, int type, int protocol); virtual ~Socket() override; int domain() const { return m_domain; } int type() const { return m_type; } int protocol() const { return m_protocol; } enum class SetupState { Unstarted, // we haven't tried to set the socket up yet InProgress, // we're in the process of setting things up - for TCP maybe we've sent a SYN packet Completed, // the setup process is complete, but not necessarily successful }; enum class Role : u8 { None, Listener, Accepted, Connected, Connecting }; static const char* to_string(SetupState setup_state) { switch (setup_state) { case SetupState::Unstarted: return "Unstarted"; case SetupState::InProgress: return "InProgress"; case SetupState::Completed: return "Completed"; default: return "None"; } } SetupState setup_state() const { return m_setup_state; } void set_setup_state(SetupState setup_state); virtual Role role(const FileDescription&) const { return m_role; } bool is_connected() const { return m_connected; } void set_connected(bool connected) { m_connected = connected; } bool can_accept() const { return !m_pending.is_empty(); } RefPtr accept(); virtual KResult bind(const sockaddr*, socklen_t) = 0; virtual KResult connect(FileDescription&, const sockaddr*, socklen_t, ShouldBlock) = 0; virtual KResult listen(int) = 0; virtual bool get_local_address(sockaddr*, socklen_t*) = 0; virtual bool get_peer_address(sockaddr*, socklen_t*) = 0; virtual bool is_local() const { return false; } virtual bool is_ipv4() const { return false; } virtual void attach(FileDescription&) = 0; virtual void detach(FileDescription&) = 0; virtual ssize_t sendto(FileDescription&, const void*, size_t, int flags, const sockaddr*, socklen_t) = 0; virtual ssize_t recvfrom(FileDescription&, void*, size_t, int flags, sockaddr*, socklen_t*) = 0; virtual KResult setsockopt(int level, int option, const void*, socklen_t); virtual KResult getsockopt(FileDescription&, int level, int option, void*, socklen_t*); pid_t origin_pid() const { return m_origin.pid; } uid_t origin_uid() const { return m_origin.uid; } gid_t origin_gid() const { return m_origin.gid; } pid_t acceptor_pid() const { return m_acceptor.pid; } uid_t acceptor_uid() const { return m_acceptor.uid; } gid_t acceptor_gid() const { return m_acceptor.gid; } timeval receive_deadline() const { return m_receive_deadline; } timeval send_deadline() const { return m_send_deadline; } Lock& lock() { return m_lock; } // ^File virtual ssize_t read(FileDescription&, u8*, ssize_t) override final; virtual ssize_t write(FileDescription&, const u8*, ssize_t) override final; virtual String absolute_path(const FileDescription&) const override = 0; protected: Socket(int domain, int type, int protocol); KResult queue_connection_from(NonnullRefPtr); void load_receive_deadline(); void load_send_deadline(); int backlog() const { return m_backlog; } void set_backlog(int backlog) { m_backlog = backlog; } virtual const char* class_name() const override { return "Socket"; } Role m_role { Role::None }; protected: ucred m_origin { 0, 0, 0 }; ucred m_acceptor { 0, 0, 0 }; private: virtual bool is_socket() const final { return true; } Lock m_lock { "Socket" }; int m_domain { 0 }; int m_type { 0 }; int m_protocol { 0 }; int m_backlog { 0 }; SetupState m_setup_state { SetupState::Unstarted }; bool m_connected { false }; timeval m_receive_timeout { 0, 0 }; timeval m_send_timeout { 0, 0 }; timeval m_receive_deadline { 0, 0 }; timeval m_send_deadline { 0, 0 }; NonnullRefPtrVector m_pending; }; template class SocketHandle { public: SocketHandle() {} SocketHandle(NonnullRefPtr&& socket) : m_socket(move(socket)) { if (m_socket) m_socket->lock().lock(); } SocketHandle(SocketHandle&& other) : m_socket(move(other.m_socket)) { } ~SocketHandle() { if (m_socket) m_socket->lock().unlock(); } SocketHandle(const SocketHandle&) = delete; SocketHandle& operator=(const SocketHandle&) = delete; operator bool() const { return m_socket; } SocketType* operator->() { return &socket(); } const SocketType* operator->() const { return &socket(); } SocketType& socket() { return *m_socket; } const SocketType& socket() const { return *m_socket; } private: RefPtr m_socket; };