/* * Copyright (c) 2022, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include namespace Web::SVG { JS_DEFINE_ALLOCATOR(SVGEllipseElement); SVGEllipseElement::SVGEllipseElement(DOM::Document& document, DOM::QualifiedName qualified_name) : SVGGeometryElement(document, qualified_name) { } void SVGEllipseElement::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGEllipseElement); } void SVGEllipseElement::attribute_changed(FlyString const& name, Optional const& value) { SVGGeometryElement::attribute_changed(name, value); if (name == SVG::AttributeNames::cx) { m_center_x = AttributeParser::parse_coordinate(value.value_or(String {})); } else if (name == SVG::AttributeNames::cy) { m_center_y = AttributeParser::parse_coordinate(value.value_or(String {})); } else if (name == SVG::AttributeNames::rx) { m_radius_x = AttributeParser::parse_positive_length(value.value_or(String {})); } else if (name == SVG::AttributeNames::ry) { m_radius_y = AttributeParser::parse_positive_length(value.value_or(String {})); } } Gfx::Path SVGEllipseElement::get_path(CSSPixelSize) { float rx = m_radius_x.value_or(0); float ry = m_radius_y.value_or(0); float cx = m_center_x.value_or(0); float cy = m_center_y.value_or(0); Gfx::Path path; // A computed value of zero for either dimension, or a computed value of auto for both dimensions, disables rendering of the element. if (rx == 0 || ry == 0) return path; Gfx::FloatSize radii = { rx, ry }; double x_axis_rotation = 0; bool large_arc = false; bool sweep = true; // Note: Spec says it should be false, but it's wrong. https://github.com/w3c/svgwg/issues/765 // 1. A move-to command to the point cx+rx,cy; path.move_to({ cx + rx, cy }); // 2. arc to cx,cy+ry; path.elliptical_arc_to({ cx, cy + ry }, radii, x_axis_rotation, large_arc, sweep); // 3. arc to cx-rx,cy; path.elliptical_arc_to({ cx - rx, cy }, radii, x_axis_rotation, large_arc, sweep); // 4. arc to cx,cy-ry; path.elliptical_arc_to({ cx, cy - ry }, radii, x_axis_rotation, large_arc, sweep); // 5. arc with a segment-completing close path operation. path.elliptical_arc_to({ cx + rx, cy }, radii, x_axis_rotation, large_arc, sweep); return path; } // https://www.w3.org/TR/SVG11/shapes.html#EllipseElementCXAttribute JS::NonnullGCPtr SVGEllipseElement::cx() const { // FIXME: Populate the unit type when it is parsed (0 here is "unknown"). // FIXME: Create a proper animated value when animations are supported. auto base_length = SVGLength::create(realm(), 0, m_center_x.value_or(0)); auto anim_length = SVGLength::create(realm(), 0, m_center_x.value_or(0)); return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length)); } // https://www.w3.org/TR/SVG11/shapes.html#EllipseElementCYAttribute JS::NonnullGCPtr SVGEllipseElement::cy() const { // FIXME: Populate the unit type when it is parsed (0 here is "unknown"). // FIXME: Create a proper animated value when animations are supported. auto base_length = SVGLength::create(realm(), 0, m_center_y.value_or(0)); auto anim_length = SVGLength::create(realm(), 0, m_center_y.value_or(0)); return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length)); } // https://www.w3.org/TR/SVG11/shapes.html#EllipseElementRXAttribute JS::NonnullGCPtr SVGEllipseElement::rx() const { // FIXME: Populate the unit type when it is parsed (0 here is "unknown"). // FIXME: Create a proper animated value when animations are supported. auto base_length = SVGLength::create(realm(), 0, m_radius_x.value_or(0)); auto anim_length = SVGLength::create(realm(), 0, m_radius_x.value_or(0)); return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length)); } // https://www.w3.org/TR/SVG11/shapes.html#EllipseElementRYAttribute JS::NonnullGCPtr SVGEllipseElement::ry() const { // FIXME: Populate the unit type when it is parsed (0 here is "unknown"). // FIXME: Create a proper animated value when animations are supported. auto base_length = SVGLength::create(realm(), 0, m_radius_y.value_or(0)); auto anim_length = SVGLength::create(realm(), 0, m_radius_y.value_or(0)); return SVGAnimatedLength::create(realm(), move(base_length), move(anim_length)); } }