#pragma once #include class LayoutTableCell; class LayoutTableRow final : public LayoutBox { public: LayoutTableRow(const Element&, NonnullRefPtr); virtual ~LayoutTableRow() override; virtual void layout() override; LayoutTableCell* first_cell(); const LayoutTableCell* first_cell() const; LayoutTableRow* next_row(); const LayoutTableRow* next_row() const; private: virtual bool is_table_row() const override { return true; } virtual const char* class_name() const override { return "LayoutTableRow"; } }; template<> inline bool is(const LayoutNode& node) { return node.is_table_row(); }