#include
#include
#include
#include
HTMLImageElement::HTMLImageElement(Document& document, const String& tag_name)
: HTMLElement(document, tag_name)
{
}
HTMLImageElement::~HTMLImageElement()
{
}
void HTMLImageElement::parse_attribute(const String& name, const String& value)
{
if (name == "src")
load_image(value);
}
void HTMLImageElement::load_image(const String& src)
{
URL src_url = document().complete_url(src);
if (src_url.protocol() == "file") {
m_bitmap = GraphicsBitmap::load_from_file(src_url.path());
} else {
// FIXME: Implement! This whole thing should be at a different layer though..
ASSERT_NOT_REACHED();
}
}
int HTMLImageElement::preferred_width() const
{
bool ok = false;
int width = attribute("width").to_int(ok);
if (ok)
return width;
if (m_bitmap)
return m_bitmap->width();
return 0;
}
int HTMLImageElement::preferred_height() const
{
bool ok = false;
int height = attribute("height").to_int(ok);
if (ok)
return height;
if (m_bitmap)
return m_bitmap->height();
return 0;
}
RefPtr HTMLImageElement::create_layout_node(const StyleResolver& resolver, const StyleProperties* parent_style) const
{
auto style = resolver.resolve_style(*this, parent_style);
auto display_property = style->property("display");
String display = display_property.has_value() ? display_property.release_value()->to_string() : "inline";
if (display == "none")
return nullptr;
return adopt(*new LayoutImage(*this, move(style)));
}
const GraphicsBitmap* HTMLImageElement::bitmap() const
{
return m_bitmap;
}