#pragma once #include "Point.h" class Rect { public: Rect() { } Rect(int x, int y, int width, int height) : m_location(x, y) , m_width(width) , m_height(height) { } bool isEmpty() const { return width() == 0 || height() == 0; } void moveBy(int dx, int dy) { m_location.moveBy(dx, dy); } void moveBy(const Point& delta) { m_location.moveBy(delta); } Point center() const { return { x() + width() / 2, y() + height() / 2 }; } void inflate(int w, int h) { setX(x() - w / 2); setWidth(width() + w); setY(y() - h / 2); setHeight(height() + h); } void shrink(int w, int h) { setX(x() + w / 2); setWidth(width() - w); setY(y() + h / 2); setHeight(height() - h); } bool contains(int x, int y) const { return x >= m_location.x() && x < right() && y >= m_location.y() && y < bottom(); } bool contains(const Point& point) const { return contains(point.x(), point.y()); } int left() const { return x(); } int right() const { return x() + width(); } int top() const { return y(); } int bottom() const { return y() + height(); } void setLeft(int left) { setWidth(x() - left); setX(left); } void setTop(int top) { setHeight(y() - top); setY(top); } bool intersects(const Rect& other) const { return left() < other.right() && other.left() < right() && top() < other.bottom() && other.top() < bottom(); } int x() const { return location().x(); } int y() const { return location().y(); } int width() const { return m_width; } int height() const { return m_height; } void setX(int x) { m_location.setX(x); } void setY(int y) { m_location.setY(y); } void setWidth(int width) { m_width = width; } void setHeight(int height) { m_height = height; } Point location() const { return m_location; } bool operator==(const Rect& other) const { return m_location == other.m_location && m_width == other.m_width && m_height == other.m_height; } private: Point m_location; int m_width { 0 }; int m_height { 0 }; };