/* * Copyright (c) 2023, Gregory Bertilson * * SPDX-License-Identifier: BSD-2-Clause */ #include "PlaybackStream.h" #include #include #if defined(AK_OS_SERENITY) # include #elif defined(HAVE_PULSEAUDIO) # include #elif defined(AK_OS_MACOS) # include #endif namespace Audio { #define TRY_OR_REJECT_AND_STOP(expression, promise) \ ({ \ auto&& __temporary_result = (expression); \ if (__temporary_result.is_error()) [[unlikely]] { \ (promise)->reject(__temporary_result.release_error()); \ return 1; \ } \ __temporary_result.release_value(); \ }) ErrorOr> PlaybackStream::create(OutputState initial_output_state, u32 sample_rate, u8 channels, u32 target_latency_ms, AudioDataRequestCallback&& data_request_callback) { VERIFY(data_request_callback); // Create the platform-specific implementation for this stream. #if defined(AK_OS_SERENITY) return PlaybackStreamSerenity::create(initial_output_state, sample_rate, channels, target_latency_ms, move(data_request_callback)); #elif defined(HAVE_PULSEAUDIO) return PlaybackStreamPulseAudio::create(initial_output_state, sample_rate, channels, target_latency_ms, move(data_request_callback)); #elif defined(AK_OS_MACOS) return PlaybackStreamAudioUnit::create(initial_output_state, sample_rate, channels, target_latency_ms, move(data_request_callback)); #else (void)initial_output_state, (void)sample_rate, (void)channels, (void)target_latency_ms; return Error::from_string_literal("Audio output is not available for this platform"); #endif } }