#pragma once #include "StdLibExtras.h" namespace AK { template class SinglyLinkedList { private: struct Node { explicit Node(T&& v) : value(move(v)) { } T value; Node* next { nullptr }; }; public: SinglyLinkedList() {} ~SinglyLinkedList() { clear(); } bool is_empty() const { return !head(); } inline int size_slow() const { int size = 0; for (auto* node = m_head; node; node = node->next) ++size; return size; } void clear() { for (auto* node = m_head; node;) { auto* next = node->next; delete node; node = next; } m_head = nullptr; m_tail = nullptr; } T& first() { ASSERT(head()); return head()->value; } const T& first() const { ASSERT(head()); return head()->value; } T& last() { ASSERT(head()); return tail()->value; } const T& last() const { ASSERT(head()); return tail()->value; } T take_first() { ASSERT(m_head); auto* prev_head = m_head; T value = move(first()); if (m_tail == m_head) m_tail = nullptr; m_head = m_head->next; delete prev_head; return value; } void append(T&& value) { auto* node = new Node(move(value)); if (!m_head) { m_head = node; m_tail = node; return; } m_tail->next = node; m_tail = node; } bool contains_slow(const T& value) const { for (auto* node = m_head; node; node = node->next) { if (node->value == value) return true; } return false; } class Iterator { public: bool operator!=(const Iterator& other) { return m_node != other.m_node; } Iterator& operator++() { m_node = m_node->next; return *this; } T& operator*() { return m_node->value; } bool is_end() const { return !m_node; } static Iterator universal_end() { return Iterator(nullptr); } private: friend class SinglyLinkedList; explicit Iterator(SinglyLinkedList::Node* node) : m_node(node) { } SinglyLinkedList::Node* m_node; }; Iterator begin() { return Iterator(m_head); } Iterator end() { return Iterator::universal_end(); } class ConstIterator { public: bool operator!=(const ConstIterator& other) { return m_node != other.m_node; } ConstIterator& operator++() { m_node = m_node->next; return *this; } const T& operator*() const { return m_node->value; } bool is_end() const { return !m_node; } static ConstIterator universal_end() { return ConstIterator(nullptr); } private: friend class SinglyLinkedList; explicit ConstIterator(const SinglyLinkedList::Node* node) : m_node(node) { } const SinglyLinkedList::Node* m_node; }; ConstIterator begin() const { return ConstIterator(m_head); } ConstIterator end() const { return ConstIterator::universal_end(); } ConstIterator find(const T& value) const { for (auto* node = m_head; node; node = node->next) { if (node->value == value) return ConstIterator(node); } return end(); } Iterator find(const T& value) { for (auto* node = m_head; node; node = node->next) { if (node->value == value) return Iterator(node); } return end(); } private: friend class Iterator; Node* head() { return m_head; } const Node* head() const { return m_head; } Node* tail() { return m_tail; } const Node* tail() const { return m_tail; } Node* m_head { nullptr }; Node* m_tail { nullptr }; }; } using AK::SinglyLinkedList;