/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include namespace Core { class Socket : public IODevice { C_OBJECT(Socket) public: enum class Type { Invalid, TCP, UDP, Local, }; virtual ~Socket() override; Type type() const { return m_type; } virtual bool connect(const String& hostname, int port); bool connect(const SocketAddress&, int port); bool connect(const SocketAddress&); ByteBuffer receive(int max_size); bool send(ReadonlyBytes); bool is_connected() const { return m_connected; } void set_blocking(bool blocking); SocketAddress source_address() const { return m_source_address; } int source_port() const { return m_source_port; } SocketAddress destination_address() const { return m_destination_address; } int destination_port() const { return m_destination_port; } Function on_connected; Function on_ready_to_read; protected: Socket(Type, Object* parent); SocketAddress m_source_address; SocketAddress m_destination_address; int m_source_port { -1 }; int m_destination_port { -1 }; bool m_connected { false }; virtual void did_update_fd(int) override; virtual bool common_connect(const struct sockaddr*, socklen_t); private: virtual bool open(IODevice::OpenMode) override { VERIFY_NOT_REACHED(); } void ensure_read_notifier(); Type m_type { Type::Invalid }; RefPtr m_notifier; RefPtr m_read_notifier; }; } template<> struct AK::Formatter : Formatter { };