#include #include void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, bool active, bool hovered, bool enabled) { Color base_color = SystemColor::Window; Color highlight_color2 = SystemColor::ThreedHighlight; Color shadow_color1 = SystemColor::ThreedShadow1; Color shadow_color2 = SystemColor::ThreedShadow2; if (hovered && enabled && !active) base_color = StylePainter::hover_highlight_color(); PainterStateSaver saver(painter); painter.translate(rect.location()); // Base painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 1 }, base_color); // Top line painter.draw_line({ 2, 0 }, { rect.width() - 3, 0 }, highlight_color2); // Left side painter.draw_line({ 0, 2 }, { 0, rect.height() - 1 }, highlight_color2); painter.set_pixel({ 1, 1 }, highlight_color2); // Right side painter.draw_line({ rect.width() - 1, 2, }, { rect.width() - 1, rect.height() - 1 }, shadow_color2); painter.draw_line({ rect.width() - 2, 2, }, { rect.width() - 2, rect.height() - 1 }, shadow_color1); painter.set_pixel({ rect.width() - 2, 1, }, shadow_color2); } static void paint_button_new(Painter& painter, const Rect& rect, bool pressed, bool checked, bool hovered, bool enabled) { Color button_color = SystemColor::Window; Color highlight_color2 = SystemColor::ThreedHighlight; Color shadow_color1 = SystemColor::ThreedShadow1; Color shadow_color2 = SystemColor::ThreedShadow2; if (checked && enabled) { if (hovered) button_color = SystemColor::HoverHighlight; else button_color = SystemColor::Window; } else if (hovered && enabled) button_color = StylePainter::hover_highlight_color(); PainterStateSaver saver(painter); painter.translate(rect.location()); if (pressed || checked) { // Base painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color); painter.draw_rect({ {}, rect.size() }, shadow_color2); // Sunken shadow painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color1); painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color1); } else { // Base painter.fill_rect({ 1, 1, rect.width() - 3, rect.height() - 3 }, button_color); // Outer highlight painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color2); painter.draw_line({ 0, 1 }, { 0, rect.height() - 2 }, highlight_color2); // Outer shadow painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2); painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, shadow_color2); // Inner shadow painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color1); painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1); } } void StylePainter::paint_button(Painter& painter, const Rect& rect, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled) { if (button_style == ButtonStyle::Normal) return paint_button_new(painter, rect, pressed, checked, hovered, enabled); Color button_color = SystemColor::Window; Color highlight_color = Color::White; Color shadow_color = Color(96, 96, 96); if (button_style == ButtonStyle::CoolBar && !enabled) return; PainterStateSaver saver(painter); painter.translate(rect.location()); if (pressed || checked) { // Base painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color); // Sunken shadow painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color); painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color); // Bottom highlight painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color); painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color); } else if (button_style == ButtonStyle::CoolBar && hovered) { // Base painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color); // White highlight painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color); painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color); // Gray shadow painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color); painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color); } } void StylePainter::paint_surface(Painter& painter, const Rect& rect, bool paint_vertical_lines, bool paint_top_line) { painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, SystemColor::Window); painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? SystemColor::ThreedHighlight : SystemColor::Window); painter.draw_line(rect.bottom_left(), rect.bottom_right(), SystemColor::ThreedShadow1); if (paint_vertical_lines) { painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), SystemColor::ThreedHighlight); painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), SystemColor::ThreedShadow1); } } void StylePainter::paint_frame(Painter& painter, const Rect& rect, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines) { Color top_left_color; Color bottom_right_color; Color dark_shade = SystemColor::ThreedShadow1; Color light_shade = SystemColor::ThreedHighlight; if (shape == FrameShape::Container && thickness >= 2) { if (shadow == FrameShadow::Raised) { dark_shade = SystemColor::ThreedShadow2; } } if (shadow == FrameShadow::Raised) { top_left_color = light_shade; bottom_right_color = dark_shade; } else if (shadow == FrameShadow::Sunken) { top_left_color = dark_shade; bottom_right_color = light_shade; } else if (shadow == FrameShadow::Plain) { top_left_color = dark_shade; bottom_right_color = dark_shade; } if (thickness >= 1) { painter.draw_line(rect.top_left(), rect.top_right(), top_left_color); painter.draw_line(rect.bottom_left(), rect.bottom_right(), bottom_right_color); if (shape != FrameShape::Panel || !skip_vertical_lines) { painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), top_left_color); painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), bottom_right_color); } } if (shape == FrameShape::Container && thickness >= 2) { Color top_left_color; Color bottom_right_color; Color dark_shade = SystemColor::ThreedShadow2; Color light_shade = SystemColor::Window; if (shadow == FrameShadow::Raised) { dark_shade = SystemColor::ThreedShadow1; top_left_color = light_shade; bottom_right_color = dark_shade; } else if (shadow == FrameShadow::Sunken) { top_left_color = dark_shade; bottom_right_color = light_shade; } else if (shadow == FrameShadow::Plain) { top_left_color = dark_shade; bottom_right_color = dark_shade; } Rect inner_container_frame_rect = rect.shrunken(2, 2); painter.draw_line(inner_container_frame_rect.top_left(), inner_container_frame_rect.top_right(), top_left_color); painter.draw_line(inner_container_frame_rect.bottom_left(), inner_container_frame_rect.bottom_right(), bottom_right_color); painter.draw_line(inner_container_frame_rect.top_left().translated(0, 1), inner_container_frame_rect.bottom_left().translated(0, -1), top_left_color); painter.draw_line(inner_container_frame_rect.top_right(), inner_container_frame_rect.bottom_right().translated(0, -1), bottom_right_color); } if (shape == FrameShape::Box && thickness >= 2) { swap(top_left_color, bottom_right_color); Rect inner_rect = rect.shrunken(2, 2); painter.draw_line(inner_rect.top_left(), inner_rect.top_right(), top_left_color); painter.draw_line(inner_rect.bottom_left(), inner_rect.bottom_right(), bottom_right_color); painter.draw_line(inner_rect.top_left().translated(0, 1), inner_rect.bottom_left().translated(0, -1), top_left_color); painter.draw_line(inner_rect.top_right(), inner_rect.bottom_right().translated(0, -1), bottom_right_color); } } void StylePainter::paint_window_frame(Painter& painter, const Rect& rect) { Color base_color = SystemColor::Window; Color dark_shade = SystemColor::ThreedShadow2; Color mid_shade = SystemColor::ThreedShadow1; Color light_shade = SystemColor::ThreedHighlight; painter.draw_line(rect.top_left(), rect.top_right(), base_color); painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left(), base_color); painter.draw_line(rect.top_left().translated(1, 1), rect.top_right().translated(-1, 1), light_shade); painter.draw_line(rect.top_left().translated(1, 1), rect.bottom_left().translated(1, -1), light_shade); painter.draw_line(rect.top_left().translated(2, 2), rect.top_right().translated(-2, 2), base_color); painter.draw_line(rect.top_left().translated(2, 2), rect.bottom_left().translated(2, -2), base_color); painter.draw_line(rect.top_right(), rect.bottom_right(), dark_shade); painter.draw_line(rect.top_right().translated(-1, 1), rect.bottom_right().translated(-1, -1), mid_shade); painter.draw_line(rect.top_right().translated(-2, 2), rect.bottom_right().translated(-2, -2), base_color); painter.draw_line(rect.bottom_left(), rect.bottom_right(), dark_shade); painter.draw_line(rect.bottom_left().translated(1, -1), rect.bottom_right().translated(-1, -1), mid_shade); painter.draw_line(rect.bottom_left().translated(2, -2), rect.bottom_right().translated(-2, -2), base_color); } void StylePainter::paint_progress_bar(Painter& painter, const Rect& rect, int min, int max, int value, const StringView& text) { // First we fill the entire widget with the gradient. This incurs a bit of // overdraw but ensures a consistent look throughout the progression. Color start_color(110, 34, 9); Color end_color(244, 202, 158); painter.fill_rect_with_gradient(rect, start_color, end_color); if (!text.is_null()) { painter.draw_text(rect.translated(1, 1), text, TextAlignment::Center, Color::Black); painter.draw_text(rect, text, TextAlignment::Center, Color::White); } float range_size = max - min; float progress = (value - min) / range_size; // Then we carve out a hole in the remaining part of the widget. // We draw the text a third time, clipped and inverse, for sharp contrast. float progress_width = progress * rect.width(); Rect hole_rect { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() }; hole_rect.move_by(rect.location()); PainterStateSaver saver(painter); painter.fill_rect(hole_rect, Color::White); painter.add_clip_rect(hole_rect); if (!text.is_null()) painter.draw_text(rect.translated(0, 0), text, TextAlignment::Center, Color::Black); }