#pragma once // Device is the base class of everything that lives in the /dev directory. // // All Devices will automatically register with the VFS. // To expose a Device to the filesystem, simply pass two unique numbers to the constructor, // and then mknod a file in /dev with those numbers. // // There are two main subclasses: // - BlockDevice (random access) // - CharacterDevice (sequential) #include #include class Device : public File { public: virtual ~Device() override; unsigned major() const { return m_major; } unsigned minor() const { return m_minor; } virtual String absolute_path(const FileDescription&) const override; uid_t uid() const { return m_uid; } uid_t gid() const { return m_gid; } virtual bool is_device() const override { return true; } virtual bool is_disk_device() const { return false; } protected: Device(unsigned major, unsigned minor); void set_uid(uid_t uid) { m_uid = uid; } void set_gid(gid_t gid) { m_gid = gid; } private: unsigned m_major { 0 }; unsigned m_minor { 0 }; uid_t m_uid { 0 }; gid_t m_gid { 0 }; };