#pragma once #include "GEvent.h" #include #include #include #include class GObject; class GNotifier; class GWindow; struct GUI_Event; class GEventLoop { public: GEventLoop(); ~GEventLoop(); int exec(); void post_event(GObject* receiver, OwnPtr&&); static GEventLoop& main(); static void initialize(); bool running() const { return m_running; } int register_timer(GObject&, int milliseconds, bool should_reload); bool unregister_timer(int timer_id); void register_notifier(Badge, GNotifier&); void unregister_notifier(Badge, GNotifier&); void exit(int); private: void wait_for_event(); void handle_paint_event(const GUI_Event&, GWindow&); void handle_mouse_event(const GUI_Event&, GWindow&); void handle_key_event(const GUI_Event&, GWindow&); void handle_window_activation_event(const GUI_Event&, GWindow&); void handle_window_close_request_event(const GUI_Event&, GWindow&); void handle_menu_event(const GUI_Event&); void get_next_timer_expiration(timeval&); struct QueuedEvent { GObject* receiver { nullptr }; OwnPtr event; }; Vector m_queued_events; int m_event_fd { -1 }; bool m_running { false }; bool m_exit_requested { false }; int m_exit_code { 0 }; int m_next_timer_id { 1 }; struct EventLoopTimer { int timer_id { 0 }; int interval { 0 }; timeval fire_time; bool should_reload { false }; GObject* owner { nullptr }; void reload(); bool has_expired() const; }; HashMap> m_timers; HashTable m_notifiers; };