/* * Copyright (c) 2020, Andreas Kling * Copyright (c) 2022, Linus Groh * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace GUI { struct EmojiCateogry { Unicode::EmojiGroup group; StringView emoji; }; static constexpr auto s_emoji_groups = Array { EmojiCateogry { Unicode::EmojiGroup::SmileysAndEmotion, "/res/emoji/U+1F600.png"sv }, EmojiCateogry { Unicode::EmojiGroup::PeopleAndBody, "/res/emoji/U+1FAF3.png"sv }, EmojiCateogry { Unicode::EmojiGroup::AnimalsAndNature, "/res/emoji/U+1F33B.png"sv }, EmojiCateogry { Unicode::EmojiGroup::FoodAndDrink, "/res/emoji/U+1F355.png"sv }, EmojiCateogry { Unicode::EmojiGroup::TravelAndPlaces, "/res/emoji/U+1F3D6.png"sv }, EmojiCateogry { Unicode::EmojiGroup::Activities, "/res/emoji/U+1F3B3.png"sv }, EmojiCateogry { Unicode::EmojiGroup::Objects, "/res/emoji/U+1F4E6.png"sv }, EmojiCateogry { Unicode::EmojiGroup::Symbols, "/res/emoji/U+2764.png"sv }, EmojiCateogry { Unicode::EmojiGroup::Flags, "/res/emoji/U+1F6A9.png"sv }, }; EmojiInputDialog::EmojiInputDialog(Window* parent_window) : Dialog(parent_window) , m_category_action_group(make()) { auto& main_widget = set_main_widget(); if (!main_widget.load_from_gml(emoji_input_dialog_gml)) VERIFY_NOT_REACHED(); set_frameless(true); set_blocks_command_palette(true); set_blocks_emoji_input(true); set_window_mode(GUI::WindowMode::CaptureInput); resize(400, 300); auto& scrollable_container = *main_widget.find_descendant_of_type_named("scrollable_container"sv); m_search_box = main_widget.find_descendant_of_type_named("search_box"sv); m_toolbar = main_widget.find_descendant_of_type_named("toolbar"sv); m_emojis_widget = main_widget.find_descendant_of_type_named("emojis"sv); m_emojis = supported_emoji(); m_category_action_group->set_exclusive(true); m_category_action_group->set_unchecking_allowed(true); for (auto const& category : s_emoji_groups) { auto name = Unicode::emoji_group_to_string(category.group); auto tooltip = name.replace("&"sv, "&&"sv, ReplaceMode::FirstOnly); auto bitmap = Gfx::Bitmap::try_load_from_file(category.emoji).release_value_but_fixme_should_propagate_errors(); auto set_filter_action = Action::create_checkable( tooltip, bitmap, [this, group = category.group](auto& action) { if (action.is_checked()) m_selected_category = group; else m_selected_category = {}; m_search_box->set_text({}, AllowCallback::No); update_displayed_emoji(); }, this); m_category_action_group->add_action(*set_filter_action); m_toolbar->add_action(*set_filter_action); } scrollable_container.horizontal_scrollbar().set_visible(false); update_displayed_emoji(); on_active_input_change = [this](bool is_active_input) { if (!is_active_input) close(); }; on_input_preemption = [this](InputPreemptor preemptor) { if (preemptor != InputPreemptor::ContextMenu) close(); }; m_search_box->on_change = [this]() { update_displayed_emoji(); }; } auto EmojiInputDialog::supported_emoji() -> Vector { constexpr int button_size = 20; Vector code_points; Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots); while (dt.has_next()) { auto filename = dt.next_path(); auto lexical_path = LexicalPath(filename); if (lexical_path.extension() != "png") continue; auto basename = lexical_path.basename(); if (!basename.starts_with("U+"sv)) continue; // FIXME: Handle multi code point emojis. if (basename.contains('_')) continue; u32 code_point = strtoul(basename.to_string().characters() + 2, nullptr, 16); auto emoji = Unicode::find_emoji_for_code_points({ code_point }); if (!emoji.has_value()) { emoji = Unicode::Emoji {}; emoji->group = Unicode::EmojiGroup::Unknown; emoji->display_order = NumericLimits::max(); } // FIXME: Also emit U+FE0F for single code point emojis, currently // they get shown as text glyphs if available. // This will require buttons to don't calculate their length as 2, // currently it just shows an ellipsis. It will also require some // tweaking of the mechanism that is currently being used to insert // which is a key event with a single code point. StringBuilder builder; builder.append(Utf32View(&code_point, 1)); auto emoji_text = builder.to_string(); auto button = Button::construct(move(emoji_text)); button->set_fixed_size(button_size, button_size); button->set_button_style(Gfx::ButtonStyle::Coolbar); button->on_click = [this, button = button](auto) { m_selected_emoji_text = button->text(); done(ExecResult::OK); }; if (!emoji->name.is_empty()) button->set_tooltip(emoji->name); code_points.empend(move(button), emoji.release_value()); } quick_sort(code_points, [](auto const& lhs, auto const& rhs) { return lhs.emoji.display_order < rhs.emoji.display_order; }); return code_points; } void EmojiInputDialog::update_displayed_emoji() { ScopeGuard guard { [&] { m_emojis_widget->set_updates_enabled(true); } }; m_emojis_widget->set_updates_enabled(false); m_emojis_widget->remove_all_children(); constexpr size_t columns = 18; size_t rows = ceil_div(m_emojis.size(), columns); size_t index = 0; for (size_t row = 0; row < rows && index < m_emojis.size(); ++row) { auto& horizontal_container = m_emojis_widget->add(); horizontal_container.set_preferred_height(SpecialDimension::Fit); auto& horizontal_layout = horizontal_container.set_layout(); horizontal_layout.set_spacing(0); for (size_t column = 0; column < columns; ++column) { bool found_match = false; while (!found_match && (index < m_emojis.size())) { auto& emoji = m_emojis[index++]; if (m_selected_category.has_value() && emoji.emoji.group != m_selected_category) continue; if (!emoji.emoji.name.is_empty()) found_match = emoji.emoji.name.contains(m_search_box->text(), CaseSensitivity::CaseInsensitive); else found_match = m_search_box->text().is_empty(); if (found_match) horizontal_container.add_child(*emoji.button); } } } } void EmojiInputDialog::event(Core::Event& event) { if (event.type() == Event::KeyDown) { auto& key_event = static_cast(event); if (key_event.key() == Key_Escape) { done(ExecResult::Cancel); return; } } Dialog::event(event); } }