/* * Copyright (c) 2021, Stephan Unverwerth * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace GPU { enum class AlphaTestFunction { Never, Always, Less, LessOrEqual, Equal, NotEqual, GreaterOrEqual, Greater, }; enum class BlendFactor { Zero, One, SrcAlpha, OneMinusSrcAlpha, SrcColor, OneMinusSrcColor, DstAlpha, OneMinusDstAlpha, DstColor, OneMinusDstColor, SrcAlphaSaturate, }; enum class ColorControl { SingleColor, SeparateSpecularColor, }; enum class ColorMaterialFace { Front, Back, FrontAndBack, }; enum class ColorMaterialMode { Ambient, AmbientAndDiffuse, Diffuse, Emissive, Specular, }; enum class DepthTestFunction { Never, Always, Less, LessOrEqual, Equal, NotEqual, GreaterOrEqual, Greater, }; enum Face { Front = 0, Back = 1, }; enum FogMode { Linear, Exp, Exp2 }; enum class PolygonMode { Point, Line, Fill, }; enum class WindingOrder { Clockwise, CounterClockwise, }; enum class PrimitiveType { Triangles, TriangleStrip, TriangleFan, Quads, }; enum StencilOperation { Decrement, DecrementWrap, Increment, IncrementWrap, Invert, Keep, Replace, Zero, }; enum StencilTestFunction { Always, Equal, Greater, GreaterOrEqual, Less, LessOrEqual, Never, NotEqual, }; enum TexCoordGenerationCoordinate { None = 0x0, S = 0x1, T = 0x2, R = 0x4, Q = 0x8, All = 0xF, }; enum class TexCoordGenerationMode { ObjectLinear, EyeLinear, SphereMap, ReflectionMap, NormalMap, }; }