/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include #include namespace GUI { Desktop& Desktop::the() { static Desktop* the; if (!the) the = new Desktop; return *the; } Desktop::Desktop() { } void Desktop::did_receive_screen_rect(Badge, const Gfx::IntRect& rect) { if (m_rect == rect) return; m_rect = rect; } void Desktop::set_background_color(const StringView& background_color) { WindowServerConnection::the().post_message(Messages::WindowServer::SetBackgroundColor(background_color)); } void Desktop::set_wallpaper_mode(const StringView& mode) { WindowServerConnection::the().post_message(Messages::WindowServer::SetWallpaperMode(mode)); } bool Desktop::set_wallpaper(const StringView& path, bool save_config) { WindowServerConnection::the().post_message(Messages::WindowServer::AsyncSetWallpaper(path)); auto ret_val = WindowServerConnection::the().wait_for_specific_message()->success(); if (ret_val && save_config) { RefPtr config = Core::ConfigFile::get_for_app("WindowManager"); dbgln("Saving wallpaper path '{}' to config file at {}", path, config->file_name()); config->write_entry("Background", "Wallpaper", path); config->sync(); } return ret_val; } String Desktop::wallpaper() const { return WindowServerConnection::the().send_sync()->path(); } }